Value types (C# reference)
Value types and reference types are the two main categories of C# types. A variable of a value type contains an instance of the type. This differs from a variable of a reference type, which contains a reference to an instance of the type. By default, on assignment, passing an argument to a method, and returning a method result, variable values are copied. In the case of value-type variables, the corresponding type instances are copied. The following example demonstrates that behavior:
using System;
public struct MutablePoint
{
public int X;
public int Y;
public MutablePoint(int x, int y) => (X, Y) = (x, y);
public override string ToString() => $"({X}, {Y})";
}
public class Program
{
public static void Main()
{
var p1 = new MutablePoint(1, 2);
var p2 = p1;
p2.Y = 200;
Console.WriteLine($"{nameof(p1)} after {nameof(p2)} is modified: {p1}");
Console.WriteLine($"{nameof(p2)}: {p2}");
MutateAndDisplay(p2);
Console.WriteLine($"{nameof(p2)} after passing to a method: {p2}");
}
private static void MutateAndDisplay(MutablePoint p)
{
p.X = 100;
Console.WriteLine($"Point mutated in a method: {p}");
}
}
// Expected output:
// p1 after p2 is modified: (1, 2)
// p2: (1, 200)
// Point mutated in a method: (100, 200)
// p2 after passing to a method: (1, 200)
As the preceding example shows, operations on a value-type variable affect only that instance of the value type, stored in the variable.
If a value type contains a data member of a reference type, only the reference to the instance of the reference type is copied when a value-type instance is copied. Both the copy and original value-type instance have access to the same reference-type instance. The following example demonstrates that behavior:
using System;
using System.Collections.Generic;
public struct TaggedInteger
{
public int Number;
private List<string> tags;
public TaggedInteger(int n)
{
Number = n;
tags = new List<string>();
}
public void AddTag(string tag) => tags.Add(tag);
public override string ToString() => $"{Number} [{string.Join(", ", tags)}]";
}
public class Program
{
public static void Main()
{
var n1 = new TaggedInteger(0);
n1.AddTag("A");
Console.WriteLine(n1); // output: 0 [A]
var n2 = n1;
n2.Number = 7;
n2.AddTag("B");
Console.WriteLine(n1); // output: 0 [A, B]
Console.WriteLine(n2); // output: 7 [A, B]
}
}
Note
To make your code less error-prone and more robust, define and use immutable value types. This article uses mutable value types only for demonstration purposes.
Kinds of value types and type constraints
A value type can be one of the two following kinds:
- a structure type, which encapsulates data and related functionality
- an enumeration type, which is defined by a set of named constants and represents a choice or a combination of choices
A nullable value type T?
represents all values of its underlying value type T
and an additional null value. You cannot assign null
to a variable of a value type, unless it's a nullable value type.
You can use the struct
constraint to specify that a type parameter is a non-nullable value type. Both structure and enumeration types satisfy the struct
constraint. You can use System.Enum
in a base class constraint (that is known as the enum constraint) to specify that a type parameter is an enumeration type.
Built-in value types
C# provides the following built-in value types, also known as simple types:
- Integral numeric types
- Floating-point numeric types
- bool that represents a Boolean value
- char that represents a Unicode UTF-16 character
All simple types are structure types and differ from other structure types in that they permit certain additional operations:
You can use literals to provide a value of a simple type. For example,
'A'
is a literal of the typechar
and2001
is a literal of the typeint
.You can declare constants of the simple types with the const keyword. It's not possible to have constants of other structure types.
Constant expressions, whose operands are all constants of the simple types, are evaluated at compile time.
A value tuple is a value type, but not a simple type.
C# language specification
For more information, see the following sections of the C# language specification: