Tutorial: Explore ideas using top-level statements to build code as you learn
In this tutorial, you'll learn how to:
- Learn the rules governing your use of top-level statements.
- Use top-level statements to explore algorithms.
- Refactor explorations into reusable components.
Prerequisites
You'll need to set up your machine to run .NET 6, which includes the C# 10 compiler. The C# 10 compiler is available starting with Visual Studio 2022 or .NET 6 SDK.
This tutorial assumes you're familiar with C# and .NET, including either Visual Studio or the .NET CLI.
Start exploring
Top-level statements enable you to avoid the extra ceremony required by placing your program's entry point in a static method in a class. The typical starting point for a new console application looks like the following code:
using System;
namespace Application
{
class Program
{
static void Main(string[] args)
{
Console.WriteLine("Hello World!");
}
}
}
The preceding code is the result of running the dotnet new console
command and creating a new console application. Those 11 lines contain only one line of executable code. You can simplify that program with the new top-level statements feature. That enables you to remove all but two of the lines in this program:
// See https://aka.ms/new-console-template for more information
Console.WriteLine("Hello, World!");
Important
The C# templates for .NET 6 use top level statements. Your application may not match the code in this article, if you've already upgraded to the .NET 6. For more information see the article on New C# templates generate top level statements
The .NET 6 SDK also adds a set of implicit global using
directives for projects that use the following SDKs:
- Microsoft.NET.Sdk
- Microsoft.NET.Sdk.Web
- Microsoft.NET.Sdk.Worker
These implicit global using
directives include the most common namespaces for the project type.
For more information, see the article on Implicit using directives
This feature simplifies what's needed to begin exploring new ideas. You can use top-level statements for scripting scenarios, or to explore. Once you've got the basics working, you can start refactoring the code and create methods, classes, or other assemblies for reusable components you've built. Top-level statements do enable quick experimentation and beginner tutorials. They also provide a smooth path from experimentation to full programs.
Top-level statements are executed in the order they appear in the file. Top-level statements can only be used in one source file in your application. The compiler generates an error if you use them in more than one file.
Build a magic .NET answer machine
For this tutorial, let's build a console application that answers a "yes" or "no" question with a random answer. You'll build out the functionality step by step. You can focus on your task rather than ceremony needed for the structure of a typical program. Then, once you're happy with the functionality, you can refactor the application as you see fit.
A good starting point is to write the question back to the console. You can start by writing the following code:
Console.WriteLine(args);
You don't declare an args
variable. For the single source file that contains your top-level statements, the compiler recognizes args
to mean the command-line arguments. The type of args is a string[]
, as in all C# programs.
You can test your code by running the following dotnet run
command:
dotnet run -- Should I use top level statements in all my programs?
The arguments after the --
on the command line are passed to the program. You can see the type of the args
variable, because that's what's printed to the console:
System.String[]
To write the question to the console, you'll need to enumerate the arguments and separate them with a space. Replace the WriteLine
call with the following code:
Console.WriteLine();
foreach(var s in args)
{
Console.Write(s);
Console.Write(' ');
}
Console.WriteLine();
Now, when you run the program, it will correctly display the question as a string of arguments.
Respond with a random answer
After echoing the question, you can add the code to generate the random answer. Start by adding an array of possible answers:
string[] answers =
[
"It is certain.", "Reply hazy, try again.", "Don’t count on it.",
"It is decidedly so.", "Ask again later.", "My reply is no.",
"Without a doubt.", "Better not tell you now.", "My sources say no.",
"Yes – definitely.", "Cannot predict now.", "Outlook not so good.",
"You may rely on it.", "Concentrate and ask again.", "Very doubtful.",
"As I see it, yes.",
"Most likely.",
"Outlook good.",
"Yes.",
"Signs point to yes.",
];
This array has ten answers that are affirmative, five that are non-committal, and five that are negative. Next, add the following code to generate and display a random answer from the array:
var index = new Random().Next(answers.Length - 1);
Console.WriteLine(answers[index]);
You can run the application again to see the results. You should see something like the following output:
dotnet run -- Should I use top level statements in all my programs?
Should I use top level statements in all my programs?
Better not tell you now.
This code answers the questions, but let's add one more feature. You'd like your question app to simulate thinking about the answer. You can do that by adding a bit of ASCII animation, and pausing while working. Add the following code after the line that echoes the question:
for (int i = 0; i < 20; i++)
{
Console.Write("| -");
await Task.Delay(50);
Console.Write("\b\b\b");
Console.Write("/ \\");
await Task.Delay(50);
Console.Write("\b\b\b");
Console.Write("- |");
await Task.Delay(50);
Console.Write("\b\b\b");
Console.Write("\\ /");
await Task.Delay(50);
Console.Write("\b\b\b");
}
Console.WriteLine();
You'll also need to add a using
directive to the top of the source file:
using System.Threading.Tasks;
The using
directives must be before any other statements in the file. Otherwise, it's a compiler error. You can run the program again and see the animation. That makes a better experience. Experiment with the length of the delay to match your taste.
The preceding code creates a set of spinning lines separated by a space. Adding the await
keyword instructs the compiler to generate the program entry point as a method that has the async
modifier, and returns a System.Threading.Tasks.Task. This program doesn't return a value, so the program entry point returns a Task
. If your program returns an integer value, you would add a return statement to the end of your top-level statements. That return statement would specify the integer value to return. If your top-level statements include an await
expression, the return type becomes System.Threading.Tasks.Task<TResult>.
Refactoring for the future
Your program should look like the following code:
Console.WriteLine();
foreach(var s in args)
{
Console.Write(s);
Console.Write(' ');
}
Console.WriteLine();
for (int i = 0; i < 20; i++)
{
Console.Write("| -");
await Task.Delay(50);
Console.Write("\b\b\b");
Console.Write("/ \\");
await Task.Delay(50);
Console.Write("\b\b\b");
Console.Write("- |");
await Task.Delay(50);
Console.Write("\b\b\b");
Console.Write("\\ /");
await Task.Delay(50);
Console.Write("\b\b\b");
}
Console.WriteLine();
string[] answers =
[
"It is certain.", "Reply hazy, try again.", "Don't count on it.",
"It is decidedly so.", "Ask again later.", "My reply is no.",
"Without a doubt.", "Better not tell you now.", "My sources say no.",
"Yes – definitely.", "Cannot predict now.", "Outlook not so good.",
"You may rely on it.", "Concentrate and ask again.", "Very doubtful.",
"As I see it, yes.",
"Most likely.",
"Outlook good.",
"Yes.",
"Signs point to yes.",
];
var index = new Random().Next(answers.Length - 1);
Console.WriteLine(answers[index]);
The preceding code is reasonable. It works. But it isn't reusable. Now that you have the application working, it's time to pull out reusable parts.
One candidate is the code that displays the waiting animation. That snippet can become a method:
You can start by creating a local function in your file. Replace the current animation with the following code:
await ShowConsoleAnimation();
static async Task ShowConsoleAnimation()
{
for (int i = 0; i < 20; i++)
{
Console.Write("| -");
await Task.Delay(50);
Console.Write("\b\b\b");
Console.Write("/ \\");
await Task.Delay(50);
Console.Write("\b\b\b");
Console.Write("- |");
await Task.Delay(50);
Console.Write("\b\b\b");
Console.Write("\\ /");
await Task.Delay(50);
Console.Write("\b\b\b");
}
Console.WriteLine();
}
The preceding code creates a local function inside your main method. That's still not reusable. So, extract that code into a class. Create a new file named utilities.cs and add the following code:
namespace MyNamespace
{
public static class Utilities
{
public static async Task ShowConsoleAnimation()
{
for (int i = 0; i < 20; i++)
{
Console.Write("| -");
await Task.Delay(50);
Console.Write("\b\b\b");
Console.Write("/ \\");
await Task.Delay(50);
Console.Write("\b\b\b");
Console.Write("- |");
await Task.Delay(50);
Console.Write("\b\b\b");
Console.Write("\\ /");
await Task.Delay(50);
Console.Write("\b\b\b");
}
Console.WriteLine();
}
}
}
A file that has top-level statements can also contain namespaces and types at the end of the file, after the top-level statements. But for this tutorial you put the animation method in a separate file to make it more readily reusable.
Finally, you can clean the animation code to remove some duplication, by using foreach
loop to iterate through set of animations elements defined in animations
array.
The full ShowConsoleAnimation
method after refactor should look similar to the following:
public static async Task ShowConsoleAnimation()
{
string[] animations = ["| -", "/ \\", "- |", "\\ /"];
for (int i = 0; i < 20; i++)
{
foreach (string s in animations)
{
Console.Write(s);
await Task.Delay(50);
Console.Write("\b\b\b");
}
}
Console.WriteLine();
}
Now you have a complete application, and you've refactored the reusable parts for later use. You can call the new utility method from your top-level statements, as shown below in the finished version of the main program:
using MyNamespace;
Console.WriteLine();
foreach(var s in args)
{
Console.Write(s);
Console.Write(' ');
}
Console.WriteLine();
await Utilities.ShowConsoleAnimation();
string[] answers =
[
"It is certain.", "Reply hazy, try again.", "Don’t count on it.",
"It is decidedly so.", "Ask again later.", "My reply is no.",
"Without a doubt.", "Better not tell you now.", "My sources say no.",
"Yes – definitely.", "Cannot predict now.", "Outlook not so good.",
"You may rely on it.", "Concentrate and ask again.", "Very doubtful.",
"As I see it, yes.",
"Most likely.",
"Outlook good.",
"Yes.",
"Signs point to yes.",
];
var index = new Random().Next(answers.Length - 1);
Console.WriteLine(answers[index]);
The preceding example adds the call to Utilities.ShowConsoleAnimation
, and adds an additional using
directive.
Summary
Top-level statements make it easier to create simple programs for use to explore new algorithms. You can experiment with algorithms by trying different snippets of code. Once you've learned what works, you can refactor the code to be more maintainable.
Top-level statements simplify programs that are based on console applications. These include Azure functions, GitHub actions, and other small utilities. For more information, see Top-level statements (C# Programming Guide).