How to: Use a MatrixTransform to Create Custom Transforms
This example shows how to use a MatrixTransform to translate (move) the position, stretch, and skew of a Button.
Note
Use the MatrixTransform class to create custom transformations that are not provided by the RotateTransform, SkewTransform, ScaleTransform, or TranslateTransform classes.
Example
<Page xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" >
<StackPanel Margin="20">
<Canvas HorizontalAlignment="Left" Width="340" Height="240" >
<Button MinWidth="100">Click
<Button.RenderTransform>
<MatrixTransform x:Name="myMatrixTransform">
<MatrixTransform.Matrix >
<!-- OffsetX and OffsetY specify the position of the button,
M11 stretches it, and M12 skews it. -->
<Matrix OffsetX="10" OffsetY="100" M11="3" M12="2"/>
</MatrixTransform.Matrix>
</MatrixTransform>
</Button.RenderTransform>
</Button>
</Canvas>
</StackPanel>
</Page>
See also
Collaborate with us on GitHub
The source for this content can be found on GitHub, where you can also create and review issues and pull requests. For more information, see our contributor guide.
.NET Desktop feedback