System.Random class

This article provides supplementary remarks to the reference documentation for this API.

The Random class represents a pseudo-random number generator, which is an algorithm that produces a sequence of numbers that meet certain statistical requirements for randomness.

Pseudo-random numbers are chosen with equal probability from a finite set of numbers. The chosen numbers are not completely random because a mathematical algorithm is used to select them, but they are sufficiently random for practical purposes. The implementation of the Random class is based on a modified version of Donald E. Knuth's subtractive random number generator algorithm. For more information, see D. E. Knuth. The Art of Computer Programming, Volume 2: Seminumerical Algorithms. Addison-Wesley, Reading, MA, third edition, 1997.

To generate a cryptographically secure random number, such as one that's suitable for creating a random password, use the RNGCryptoServiceProvider class or derive a class from System.Security.Cryptography.RandomNumberGenerator.

Instantiate the random number generator

You instantiate the random number generator by providing a seed value (a starting value for the pseudo-random number generation algorithm) to a Random class constructor. You can supply the seed value either explicitly or implicitly:

  • The Random(Int32) constructor uses an explicit seed value that you supply.
  • The Random() constructor uses the default seed value. This is the most common way of instantiating the random number generator.

In .NET Framework, the default seed value is time-dependent. In .NET Core, the default seed value is produced by the thread-static, pseudo-random number generator.

If the same seed is used for separate Random objects, they will generate the same series of random numbers. This can be useful for creating a test suite that processes random values, or for replaying games that derive their data from random numbers. However, note that Random objects in processes running under different versions of .NET Framework might return differentseries of random numbers even if they're instantiated with identical seed values.

To produce different sequences of random numbers, you can make the seed value time-dependent, thereby producing a different series with each new instance of Random. The parameterized Random(Int32) constructor can take an Int32 value based on the number of ticks in the current time, whereas the parameterless Random() constructor uses the system clock to generate its seed value. However, on .NET Framework only, because the clock has finite resolution, using the parameterless constructor to create different Random objects in close succession creates random number generators that produce identical sequences of random numbers. The following example illustrates how two Random objects that are instantiated in close succession in a .NET Framework application generate an identical series of random numbers. On most Windows systems, Random objects created within 15 milliseconds of one another are likely to have identical seed values.

byte[] bytes1 = new byte[100];
byte[] bytes2 = new byte[100];
Random rnd1 = new Random();
Random rnd2 = new Random();

rnd1.NextBytes(bytes1);
rnd2.NextBytes(bytes2);

Console.WriteLine("First Series:");
for (int ctr = bytes1.GetLowerBound(0);
     ctr <= bytes1.GetUpperBound(0);
     ctr++) {
   Console.Write("{0, 5}", bytes1[ctr]);
   if ((ctr + 1) % 10 == 0) Console.WriteLine();
}

Console.WriteLine();

Console.WriteLine("Second Series:");
for (int ctr = bytes2.GetLowerBound(0);
     ctr <= bytes2.GetUpperBound(0);
     ctr++) {
   Console.Write("{0, 5}", bytes2[ctr]);
   if ((ctr + 1) % 10 == 0) Console.WriteLine();
}

// The example displays output like the following:
//       First Series:
//          97  129  149   54   22  208  120  105   68  177
//         113  214   30  172   74  218  116  230   89   18
//          12  112  130  105  116  180  190  200  187  120
//           7  198  233  158   58   51   50  170   98   23
//          21    1  113   74  146  245   34  255   96   24
//         232  255   23    9  167  240  255   44  194   98
//          18  175  173  204  169  171  236  127  114   23
//         167  202  132   65  253   11  254   56  214  127
//         145  191  104  163  143    7  174  224  247   73
//          52    6  231  255    5  101   83  165  160  231
//
//       Second Series:
//          97  129  149   54   22  208  120  105   68  177
//         113  214   30  172   74  218  116  230   89   18
//          12  112  130  105  116  180  190  200  187  120
//           7  198  233  158   58   51   50  170   98   23
//          21    1  113   74  146  245   34  255   96   24
//         232  255   23    9  167  240  255   44  194   98
//          18  175  173  204  169  171  236  127  114   23
//         167  202  132   65  253   11  254   56  214  127
//         145  191  104  163  143    7  174  224  247   73
//          52    6  231  255    5  101   83  165  160  231
let bytes1 = Array.zeroCreate 100
let bytes2 = Array.zeroCreate 100
let rnd1 = Random()
let rnd2 = Random()

rnd1.NextBytes bytes1 
rnd2.NextBytes bytes2 

printfn "First Series"
for i = bytes1.GetLowerBound 0 to bytes1.GetUpperBound 0 do
    printf "%5i" bytes1.[i]
    if (i + 1) % 10 = 0 then printfn ""

printfn ""

printfn "Second Series"
for i = bytes2.GetLowerBound 0 to bytes2.GetUpperBound 0 do
    printf "%5i" bytes2.[i]
    if (i + 1) % 10 = 0 then printfn ""

// The example displays output like the following:
//       First Series:
//          97  129  149   54   22  208  120  105   68  177
//         113  214   30  172   74  218  116  230   89   18
//          12  112  130  105  116  180  190  200  187  120
//           7  198  233  158   58   51   50  170   98   23
//          21    1  113   74  146  245   34  255   96   24
//         232  255   23    9  167  240  255   44  194   98
//          18  175  173  204  169  171  236  127  114   23
//         167  202  132   65  253   11  254   56  214  127
//         145  191  104  163  143    7  174  224  247   73
//          52    6  231  255    5  101   83  165  160  231
//
//       Second Series:
//          97  129  149   54   22  208  120  105   68  177
//         113  214   30  172   74  218  116  230   89   18
//          12  112  130  105  116  180  190  200  187  120
//           7  198  233  158   58   51   50  170   98   23
//          21    1  113   74  146  245   34  255   96   24
//         232  255   23    9  167  240  255   44  194   98
//          18  175  173  204  169  171  236  127  114   23
//         167  202  132   65  253   11  254   56  214  127
//         145  191  104  163  143    7  174  224  247   73
//          52    6  231  255    5  101   83  165  160  231
Module modMain

   Public Sub Main()
      Dim bytes1(99), bytes2(99) As Byte
      Dim rnd1 As New Random()
      Dim rnd2 As New Random()
      
      rnd1.NextBytes(bytes1)
      rnd2.NextBytes(bytes2)
      
      Console.WriteLine("First Series:")
      For ctr As Integer = bytes1.GetLowerBound(0) to bytes1.GetUpperBound(0)
         Console.Write("{0, 5}", bytes1(ctr))
         If (ctr + 1) Mod 10 = 0 Then Console.WriteLine()
      Next 
      Console.WriteLine()
      Console.WriteLine("Second Series:")        
      For ctr As Integer = bytes2.GetLowerBound(0) to bytes2.GetUpperBound(0)
         Console.Write("{0, 5}", bytes2(ctr))
         If (ctr + 1) Mod 10 = 0 Then Console.WriteLine()
      Next   
   End Sub
End Module
' The example displays output like the following:
'       First Series:
'          97  129  149   54   22  208  120  105   68  177
'         113  214   30  172   74  218  116  230   89   18
'          12  112  130  105  116  180  190  200  187  120
'           7  198  233  158   58   51   50  170   98   23
'          21    1  113   74  146  245   34  255   96   24
'         232  255   23    9  167  240  255   44  194   98
'          18  175  173  204  169  171  236  127  114   23
'         167  202  132   65  253   11  254   56  214  127
'         145  191  104  163  143    7  174  224  247   73
'          52    6  231  255    5  101   83  165  160  231
'       
'       Second Series:
'          97  129  149   54   22  208  120  105   68  177
'         113  214   30  172   74  218  116  230   89   18
'          12  112  130  105  116  180  190  200  187  120
'           7  198  233  158   58   51   50  170   98   23
'          21    1  113   74  146  245   34  255   96   24
'         232  255   23    9  167  240  255   44  194   98
'          18  175  173  204  169  171  236  127  114   23
'         167  202  132   65  253   11  254   56  214  127
'         145  191  104  163  143    7  174  224  247   73
'          52    6  231  255    5  101   83  165  160  231

To avoid this problem, create a single Random object instead of multiple objects. Note that the Random class in .NET Core does not have this limitation.

Avoid multiple instantiations

On .NET Framework, initializing two random number generators in a tight loop or in rapid succession creates two random number generators that can produce identical sequences of random numbers. In most cases, this is not the developer's intent and can lead to performance issues, because instantiating and initializing a random number generator is a relatively expensive process.

Both to improve performance and to avoid inadvertently creating separate random number generators that generate identical numeric sequences, we recommend that you create one Random object to generate many random numbers over time, instead of creating new Random objects to generate one random number.

However, the Random class isn't thread safe. If you call Random methods from multiple threads, follow the guidelines discussed in the next section.

Thread safety

Instead of instantiating individual Random objects, we recommend that you create a single Random instance to generate all the random numbers needed by your app. However, Random objects are not thread safe. If your app calls Random methods from multiple threads, you must use a synchronization object to ensure that only one thread can access the random number generator at a time. If you don't ensure that the Random object is accessed in a thread-safe way, calls to methods that return random numbers return 0.

The following example uses the C# lock Statement, the F# lock function and the Visual Basic SyncLock statement to ensure that a single random number generator is accessed by 11 threads in a thread-safe manner. Each thread generates 2 million random numbers, counts the number of random numbers generated and calculates their sum, and then updates the totals for all threads when it finishes executing.

using System;
using System.Threading;

public class Example13
{
    [ThreadStatic] static double previous = 0.0;
    [ThreadStatic] static int perThreadCtr = 0;
    [ThreadStatic] static double perThreadTotal = 0.0;
    static CancellationTokenSource source;
    static CountdownEvent countdown;
    static Object randLock, numericLock;
    static Random rand;
    double totalValue = 0.0;
    int totalCount = 0;

    public Example13()
    {
        rand = new Random();
        randLock = new Object();
        numericLock = new Object();
        countdown = new CountdownEvent(1);
        source = new CancellationTokenSource();
    }

    public static void Main()
    {
        Example13 ex = new Example13();
        Thread.CurrentThread.Name = "Main";
        ex.Execute();
    }

    private void Execute()
    {
        CancellationToken token = source.Token;

        for (int threads = 1; threads <= 10; threads++)
        {
            Thread newThread = new Thread(this.GetRandomNumbers);
            newThread.Name = threads.ToString();
            newThread.Start(token);
        }
        this.GetRandomNumbers(token);

        countdown.Signal();
        // Make sure all threads have finished.
        countdown.Wait();
        source.Dispose();

        Console.WriteLine("\nTotal random numbers generated: {0:N0}", totalCount);
        Console.WriteLine("Total sum of all random numbers: {0:N2}", totalValue);
        Console.WriteLine("Random number mean: {0:N4}", totalValue / totalCount);
    }

    private void GetRandomNumbers(Object o)
    {
        CancellationToken token = (CancellationToken)o;
        double result = 0.0;
        countdown.AddCount(1);

        try
        {
            for (int ctr = 0; ctr < 2000000; ctr++)
            {
                // Make sure there's no corruption of Random.
                token.ThrowIfCancellationRequested();

                lock (randLock)
                {
                    result = rand.NextDouble();
                }
                // Check for corruption of Random instance.
                if ((result == previous) && result == 0)
                {
                    source.Cancel();
                }
                else
                {
                    previous = result;
                }
                perThreadCtr++;
                perThreadTotal += result;
            }

            Console.WriteLine("Thread {0} finished execution.",
                              Thread.CurrentThread.Name);
            Console.WriteLine("Random numbers generated: {0:N0}", perThreadCtr);
            Console.WriteLine("Sum of random numbers: {0:N2}", perThreadTotal);
            Console.WriteLine("Random number mean: {0:N4}\n", perThreadTotal / perThreadCtr);

            // Update overall totals.
            lock (numericLock)
            {
                totalCount += perThreadCtr;
                totalValue += perThreadTotal;
            }
        }
        catch (OperationCanceledException e)
        {
            Console.WriteLine("Corruption in Thread {1}", e.GetType().Name, Thread.CurrentThread.Name);
        }
        finally
        {
            countdown.Signal();
        }
    }
}
// The example displays output like the following:
//       Thread 6 finished execution.
//       Random numbers generated: 2,000,000
//       Sum of random numbers: 1,000,491.05
//       Random number mean: 0.5002
//
//       Thread 10 finished execution.
//       Random numbers generated: 2,000,000
//       Sum of random numbers: 999,329.64
//       Random number mean: 0.4997
//
//       Thread 4 finished execution.
//       Random numbers generated: 2,000,000
//       Sum of random numbers: 1,000,166.89
//       Random number mean: 0.5001
//
//       Thread 8 finished execution.
//       Random numbers generated: 2,000,000
//       Sum of random numbers: 999,628.37
//       Random number mean: 0.4998
//
//       Thread Main finished execution.
//       Random numbers generated: 2,000,000
//       Sum of random numbers: 999,920.89
//       Random number mean: 0.5000
//
//       Thread 3 finished execution.
//       Random numbers generated: 2,000,000
//       Sum of random numbers: 999,370.45
//       Random number mean: 0.4997
//
//       Thread 7 finished execution.
//       Random numbers generated: 2,000,000
//       Sum of random numbers: 999,330.92
//       Random number mean: 0.4997
//
//       Thread 9 finished execution.
//       Random numbers generated: 2,000,000
//       Sum of random numbers: 1,000,172.79
//       Random number mean: 0.5001
//
//       Thread 5 finished execution.
//       Random numbers generated: 2,000,000
//       Sum of random numbers: 1,000,079.43
//       Random number mean: 0.5000
//
//       Thread 1 finished execution.
//       Random numbers generated: 2,000,000
//       Sum of random numbers: 999,817.91
//       Random number mean: 0.4999
//
//       Thread 2 finished execution.
//       Random numbers generated: 2,000,000
//       Sum of random numbers: 999,930.63
//       Random number mean: 0.5000
//
//
//       Total random numbers generated: 22,000,000
//       Total sum of all random numbers: 10,998,238.98
//       Random number mean: 0.4999
open System
open System.Threading

type Example() =
    [<ThreadStatic; DefaultValue>]
    static val mutable private previous : float
    
    [<ThreadStatic; DefaultValue>]
    static val mutable private perThreadCtr : int

    [<ThreadStatic; DefaultValue>]
    static val mutable private perThreadTotal : float

    static let source = new CancellationTokenSource()
    static let countdown = new CountdownEvent(1)
    static let randLock = obj ()
    static let numericLock = obj ()
    static let rand = Random()

    let mutable totalValue = 0.0
    let mutable totalCount = 0

    member _.GetRandomNumbers(token: CancellationToken) =
        let mutable result = 0.0
        countdown.AddCount 1
        try 
            try
                for _ = 0 to 1999999 do
                    // Make sure there's no corruption of Random.
                    token.ThrowIfCancellationRequested()

                    lock randLock (fun () -> 
                        result <- rand.NextDouble() )

                    // Check for corruption of Random instance.
                    if result = Example.previous && result = 0.0 then 
                        source.Cancel()
                    else
                        Example.previous <- result
                        
                    Example.perThreadCtr <- Example.perThreadCtr + 1
                    Example.perThreadTotal <- Example.perThreadTotal + result

                // Update overall totals.
                lock numericLock (fun () ->
                    // Show result.
                    printfn "Thread %s finished execution." Thread.CurrentThread.Name
                    printfn $"Random numbers generated: {Example.perThreadCtr:N0}" 
                    printfn $"Sum of random numbers: {Example.perThreadTotal:N2}" 
                    printfn $"Random number mean: {(Example.perThreadTotal / float Example.perThreadCtr):N4}\n"
                    
                    // Update overall totals.
                    totalCount <- totalCount + Example.perThreadCtr
                    totalValue <- totalValue + Example.perThreadTotal)

            with :? OperationCanceledException as e -> 
                printfn "Corruption in Thread %s %s" (e.GetType().Name) Thread.CurrentThread.Name
        finally
            countdown.Signal() |> ignore

    member this.Execute() =
        let token = source.Token
        for i = 1 to 10 do 
            let newThread = Thread(fun () -> this.GetRandomNumbers token)
            newThread.Name <- string i
            newThread.Start()
        this.GetRandomNumbers token
        
        countdown.Signal() |> ignore

        countdown.Wait()

        source.Dispose()

        printfn $"\nTotal random numbers generated: {totalCount:N0}"
        printfn $"Total sum of all random numbers: {totalValue:N2}"
        printfn $"Random number mean: {(totalValue / float totalCount):N4}"

let ex = Example()
Thread.CurrentThread.Name <- "Main"
ex.Execute()

// The example displays output like the following:
//       Thread 6 finished execution.
//       Random numbers generated: 2,000,000
//       Sum of random numbers: 1,000,491.05
//       Random number mean: 0.5002
//
//       Thread 10 finished execution.
//       Random numbers generated: 2,000,000
//       Sum of random numbers: 999,329.64
//       Random number mean: 0.4997
//
//       Thread 4 finished execution.
//       Random numbers generated: 2,000,000
//       Sum of random numbers: 1,000,166.89
//       Random number mean: 0.5001
//
//       Thread 8 finished execution.
//       Random numbers generated: 2,000,000
//       Sum of random numbers: 999,628.37
//       Random number mean: 0.4998
//
//       Thread Main finished execution.
//       Random numbers generated: 2,000,000
//       Sum of random numbers: 999,920.89
//       Random number mean: 0.5000
//
//       Thread 3 finished execution.
//       Random numbers generated: 2,000,000
//       Sum of random numbers: 999,370.45
//       Random number mean: 0.4997
//
//       Thread 7 finished execution.
//       Random numbers generated: 2,000,000
//       Sum of random numbers: 999,330.92
//       Random number mean: 0.4997
//
//       Thread 9 finished execution.
//       Random numbers generated: 2,000,000
//       Sum of random numbers: 1,000,172.79
//       Random number mean: 0.5001
//
//       Thread 5 finished execution.
//       Random numbers generated: 2,000,000
//       Sum of random numbers: 1,000,079.43
//       Random number mean: 0.5000
//
//       Thread 1 finished execution.
//       Random numbers generated: 2,000,000
//       Sum of random numbers: 999,817.91
//       Random number mean: 0.4999
//
//       Thread 2 finished execution.
//       Random numbers generated: 2,000,000
//       Sum of random numbers: 999,930.63
//       Random number mean: 0.5000
//
//
//       Total random numbers generated: 22,000,000
//       Total sum of all random numbers: 10,998,238.98
//       Random number mean: 0.4999
Imports System.Threading

Module Example15
    <ThreadStatic> Dim previous As Double = 0.0
    <ThreadStatic> Dim perThreadCtr As Integer = 0
    <ThreadStatic> Dim perThreadTotal As Double = 0.0
    Dim source As New CancellationTokenSource()
    Dim countdown As New CountdownEvent(1)
    Dim randLock As New Object()
    Dim numericLock As New Object()
    Dim rand As New Random()
    Dim totalValue As Double = 0.0
    Dim totalCount As Integer = 0

    Public Sub Main()
        Thread.CurrentThread.Name = "Main"

        Dim token As CancellationToken = source.Token
        For threads As Integer = 1 To 10
            Dim newThread As New Thread(AddressOf GetRandomNumbers)
            newThread.Name = threads.ToString()
            newThread.Start(token)
        Next
        GetRandomNumbers(token)

        countdown.Signal()
        ' Make sure all threads have finished.
        countdown.Wait()

        Console.WriteLine()
        Console.WriteLine("Total random numbers generated: {0:N0}", totalCount)
        Console.WriteLine("Total sum of all random numbers: {0:N2}", totalValue)
        Console.WriteLine("Random number mean: {0:N4}", totalValue / totalCount)
    End Sub

    Private Sub GetRandomNumbers(o As Object)
        Dim token As CancellationToken = CType(o, CancellationToken)
        Dim result As Double = 0.0
        countdown.AddCount(1)

        Try
            For ctr As Integer = 1 To 2000000
                ' Make sure there's no corruption of Random.
                token.ThrowIfCancellationRequested()

                SyncLock randLock
                    result = rand.NextDouble()
                End SyncLock
                ' Check for corruption of Random instance.
                If result = previous AndAlso result = 0 Then
                    source.Cancel()
                Else
                    previous = result
                End If
                perThreadCtr += 1
                perThreadTotal += result
            Next

            Console.WriteLine("Thread {0} finished execution.",
                           Thread.CurrentThread.Name)
            Console.WriteLine("Random numbers generated: {0:N0}", perThreadCtr)
            Console.WriteLine("Sum of random numbers: {0:N2}", perThreadTotal)
            Console.WriteLine("Random number mean: {0:N4}", perThreadTotal / perThreadCtr)
            Console.WriteLine()

            ' Update overall totals.
            SyncLock numericLock
                totalCount += perThreadCtr
                totalValue += perThreadTotal
            End SyncLock
        Catch e As OperationCanceledException
            Console.WriteLine("Corruption in Thread {1}", e.GetType().Name, Thread.CurrentThread.Name)
        Finally
            countdown.Signal()
            source.Dispose()
        End Try
    End Sub
End Module
' The example displays output like the following:
'       Thread 6 finished execution.
'       Random numbers generated: 2,000,000
'       Sum of random numbers: 1,000,491.05
'       Random number mean: 0.5002
'       
'       Thread 10 finished execution.
'       Random numbers generated: 2,000,000
'       Sum of random numbers: 999,329.64
'       Random number mean: 0.4997
'       
'       Thread 4 finished execution.
'       Random numbers generated: 2,000,000
'       Sum of random numbers: 1,000,166.89
'       Random number mean: 0.5001
'       
'       Thread 8 finished execution.
'       Random numbers generated: 2,000,000
'       Sum of random numbers: 999,628.37
'       Random number mean: 0.4998
'       
'       Thread Main finished execution.
'       Random numbers generated: 2,000,000
'       Sum of random numbers: 999,920.89
'       Random number mean: 0.5000
'       
'       Thread 3 finished execution.
'       Random numbers generated: 2,000,000
'       Sum of random numbers: 999,370.45
'       Random number mean: 0.4997
'       
'       Thread 7 finished execution.
'       Random numbers generated: 2,000,000
'       Sum of random numbers: 999,330.92
'       Random number mean: 0.4997
'       
'       Thread 9 finished execution.
'       Random numbers generated: 2,000,000
'       Sum of random numbers: 1,000,172.79
'       Random number mean: 0.5001
'       
'       Thread 5 finished execution.
'       Random numbers generated: 2,000,000
'       Sum of random numbers: 1,000,079.43
'       Random number mean: 0.5000
'       
'       Thread 1 finished execution.
'       Random numbers generated: 2,000,000
'       Sum of random numbers: 999,817.91
'       Random number mean: 0.4999
'       
'       Thread 2 finished execution.
'       Random numbers generated: 2,000,000
'       Sum of random numbers: 999,930.63
'       Random number mean: 0.5000
'       
'       
'       Total random numbers generated: 22,000,000
'       Total sum of all random numbers: 10,998,238.98
'       Random number mean: 0.4999

The example ensures thread-safety in the following ways:

  • The ThreadStaticAttribute attribute is used to define thread-local variables that track the total number of random numbers generated and their sum for each thread.
  • A lock (the lock statement in C#, the lock function in F# and the SyncLock statement in Visual Basic) protects access to the variables for the total count and sum of all random numbers generated on all threads.
  • A semaphore (the CountdownEvent object) is used to ensure that the main thread blocks until all other threads complete execution.
  • The example checks whether the random number generator has become corrupted by determining whether two consecutive calls to random number generation methods return 0. If corruption is detected, the example uses the CancellationTokenSource object to signal that all threads should be canceled.
  • Before generating each random number, each thread checks the state of the CancellationToken object. If cancellation is requested, the example calls the CancellationToken.ThrowIfCancellationRequested method to cancel the thread.

The following example is identical to the first, except that it uses a Task object and a lambda expression instead of Thread objects.

using System;
using System.Collections.Generic;
using System.Threading;
using System.Threading.Tasks;

public class Example15
{
    static Object randLock, numericLock;
    static Random rand;
    static CancellationTokenSource source;
    double totalValue = 0.0;
    int totalCount = 0;

    public Example15()
    {
        rand = new Random();
        randLock = new Object();
        numericLock = new Object();
        source = new CancellationTokenSource();
    }

    public static async Task Main()
    {
        Example15 ex = new Example15();
        Thread.CurrentThread.Name = "Main";
        await ex.Execute();
    }

    private async Task Execute()
    {
        List<Task> tasks = new List<Task>();

        for (int ctr = 0; ctr <= 10; ctr++)
        {
            CancellationToken token = source.Token;
            int taskNo = ctr;
            tasks.Add(Task.Run(() =>
               {
                   double previous = 0.0;
                   int taskCtr = 0;
                   double taskTotal = 0.0;
                   double result = 0.0;

                   for (int n = 0; n < 2000000; n++)
                   {
                       // Make sure there's no corruption of Random.
                       token.ThrowIfCancellationRequested();

                       lock (randLock)
                       {
                           result = rand.NextDouble();
                       }
                       // Check for corruption of Random instance.
                       if ((result == previous) && result == 0)
                       {
                           source.Cancel();
                       }
                       else
                       {
                           previous = result;
                       }
                       taskCtr++;
                       taskTotal += result;
                   }

                   // Show result.
                   Console.WriteLine("Task {0} finished execution.", taskNo);
                   Console.WriteLine("Random numbers generated: {0:N0}", taskCtr);
                   Console.WriteLine("Sum of random numbers: {0:N2}", taskTotal);
                   Console.WriteLine("Random number mean: {0:N4}\n", taskTotal / taskCtr);

                   // Update overall totals.
                   lock (numericLock)
                   {
                       totalCount += taskCtr;
                       totalValue += taskTotal;
                   }
               },
            token));
        }
        try
        {
            await Task.WhenAll(tasks.ToArray());
            Console.WriteLine("\nTotal random numbers generated: {0:N0}", totalCount);
            Console.WriteLine("Total sum of all random numbers: {0:N2}", totalValue);
            Console.WriteLine("Random number mean: {0:N4}", totalValue / totalCount);
        }
        catch (AggregateException e)
        {
            foreach (Exception inner in e.InnerExceptions)
            {
                TaskCanceledException canc = inner as TaskCanceledException;
                if (canc != null)
                    Console.WriteLine("Task #{0} cancelled.", canc.Task.Id);
                else
                    Console.WriteLine("Exception: {0}", inner.GetType().Name);
            }
        }
        finally
        {
            source.Dispose();
        }
    }
}
// The example displays output like the following:
//       Task 1 finished execution.
//       Random numbers generated: 2,000,000
//       Sum of random numbers: 1,000,502.47
//       Random number mean: 0.5003
//
//       Task 0 finished execution.
//       Random numbers generated: 2,000,000
//       Sum of random numbers: 1,000,445.63
//       Random number mean: 0.5002
//
//       Task 2 finished execution.
//       Random numbers generated: 2,000,000
//       Sum of random numbers: 1,000,556.04
//       Random number mean: 0.5003
//
//       Task 3 finished execution.
//       Random numbers generated: 2,000,000
//       Sum of random numbers: 1,000,178.87
//       Random number mean: 0.5001
//
//       Task 4 finished execution.
//       Random numbers generated: 2,000,000
//       Sum of random numbers: 999,819.17
//       Random number mean: 0.4999
//
//       Task 5 finished execution.
//       Random numbers generated: 2,000,000
//       Sum of random numbers: 1,000,190.58
//       Random number mean: 0.5001
//
//       Task 6 finished execution.
//       Random numbers generated: 2,000,000
//       Sum of random numbers: 999,720.21
//       Random number mean: 0.4999
//
//       Task 7 finished execution.
//       Random numbers generated: 2,000,000
//       Sum of random numbers: 999,000.96
//       Random number mean: 0.4995
//
//       Task 8 finished execution.
//       Random numbers generated: 2,000,000
//       Sum of random numbers: 999,499.33
//       Random number mean: 0.4997
//
//       Task 9 finished execution.
//       Random numbers generated: 2,000,000
//       Sum of random numbers: 1,000,193.25
//       Random number mean: 0.5001
//
//       Task 10 finished execution.
//       Random numbers generated: 2,000,000
//       Sum of random numbers: 999,960.82
//       Random number mean: 0.5000
//
//
//       Total random numbers generated: 22,000,000
//       Total sum of all random numbers: 11,000,067.33
//       Random number mean: 0.5000
open System
open System.Threading
open System.Threading.Tasks

type Example() =
    static let source = new CancellationTokenSource()
    static let rand = Random()

    static let randLock = obj ()
    static let numericLock = obj ()

    let mutable totalValue = 0.0
    let mutable totalCount = 0

    member _.Execute() =
        use source = source // Dispose of the CancellationTokenSource when we're done with it.
        let token = source.Token

        let tasks =
            [| for i = 0 to 10 do
                   Task.Run(
                       (fun () ->
                           let mutable previous = 0.0
                           let mutable taskCtr = 0
                           let mutable taskTotal = 0.0
                           let mutable result = 0.0

                           for _ = 1 to 2000000 do
                               // Make sure there's no corruption of Random.
                               token.ThrowIfCancellationRequested()

                               lock randLock (fun () -> result <- rand.NextDouble())

                               // Check for corruption of Random instance.
                               if result = previous && result = 0.0 then
                                   source.Cancel()
                               else
                                   previous <- result

                               taskCtr <- taskCtr + 1
                               taskTotal <- taskTotal + result

                           lock numericLock (fun () ->
                               // Show result.
                               printfn "Task %i finished execution." i
                               printfn $"Random numbers generated: {taskCtr:N0}"
                               printfn $"Sum of random numbers: {taskTotal:N2}"
                               printfn $"Random number mean: {(taskTotal / float taskCtr):N4}\n"

                               // Update overall totals.
                               totalCount <- totalCount + taskCtr
                               totalValue <- totalValue + taskTotal)),
                       token
                   ) |]

        try
            // Run tasks with F# Async.
            Task.WhenAll tasks
            |> Async.AwaitTask
            |> Async.RunSynchronously

            printfn $"\nTotal random numbers generated: {totalCount:N0}"
            printfn $"Total sum of all random numbers: {totalValue:N2}"
            printfn $"Random number mean: {(totalValue / float totalCount):N4}"
        with
        | :? AggregateException as e ->
            for inner in e.InnerExceptions do
                match inner with
                | :? TaskCanceledException as canc ->
                    if canc <> null then
                        printfn $"Task #{canc.Task.Id} cancelled"
                    else
                        printfn $"Exception: {inner.GetType().Name}"
                | _ -> ()

let ex = Example()
Thread.CurrentThread.Name <- "Main"
ex.Execute()

// The example displays output like the following:
//       Task 1 finished execution.
//       Random numbers generated: 2,000,000
//       Sum of random numbers: 1,000,502.47
//       Random number mean: 0.5003
//
//       Task 0 finished execution.
//       Random numbers generated: 2,000,000
//       Sum of random numbers: 1,000,445.63
//       Random number mean: 0.5002
//
//       Task 2 finished execution.
//       Random numbers generated: 2,000,000
//       Sum of random numbers: 1,000,556.04
//       Random number mean: 0.5003
//
//       Task 3 finished execution.
//       Random numbers generated: 2,000,000
//       Sum of random numbers: 1,000,178.87
//       Random number mean: 0.5001
//
//       Task 4 finished execution.
//       Random numbers generated: 2,000,000
//       Sum of random numbers: 999,819.17
//       Random number mean: 0.4999
//
//       Task 5 finished execution.
//       Random numbers generated: 2,000,000
//       Sum of random numbers: 1,000,190.58
//       Random number mean: 0.5001
//
//       Task 6 finished execution.
//       Random numbers generated: 2,000,000
//       Sum of random numbers: 999,720.21
//       Random number mean: 0.4999
//
//       Task 7 finished execution.
//       Random numbers generated: 2,000,000
//       Sum of random numbers: 999,000.96
//       Random number mean: 0.4995
//
//       Task 8 finished execution.
//       Random numbers generated: 2,000,000
//       Sum of random numbers: 999,499.33
//       Random number mean: 0.4997
//
//       Task 9 finished execution.
//       Random numbers generated: 2,000,000
//       Sum of random numbers: 1,000,193.25
//       Random number mean: 0.5001
//
//       Task 10 finished execution.
//       Random numbers generated: 2,000,000
//       Sum of random numbers: 999,960.82
//       Random number mean: 0.5000
//
//
//       Total random numbers generated: 22,000,000
//       Total sum of all random numbers: 11,000,067.33
//       Random number mean: 0.5000
Imports System.Collections.Generic
Imports System.Threading
Imports System.Threading.Tasks

Module Example16
    Dim source As New CancellationTokenSource()
    Dim randLock As New Object()
    Dim numericLock As New Object()
    Dim rand As New Random()
    Dim totalValue As Double = 0.0
    Dim totalCount As Integer = 0

    Public Sub Main()
        Dim tasks As New List(Of Task)()

        For ctr As Integer = 1 To 10
            Dim token As CancellationToken = source.Token
            Dim taskNo As Integer = ctr
            tasks.Add(Task.Run(
                   Sub()
                       Dim previous As Double = 0.0
                       Dim taskCtr As Integer = 0
                       Dim taskTotal As Double = 0.0
                       Dim result As Double = 0.0

                       For n As Integer = 1 To 2000000
                           ' Make sure there's no corruption of Random.
                           token.ThrowIfCancellationRequested()

                           SyncLock randLock
                               result = rand.NextDouble()
                           End SyncLock
                           ' Check for corruption of Random instance.
                           If result = previous AndAlso result = 0 Then
                               source.Cancel()
                           Else
                               previous = result
                           End If
                           taskCtr += 1
                           taskTotal += result
                       Next

                       ' Show result.
                       Console.WriteLine("Task {0} finished execution.", taskNo)
                       Console.WriteLine("Random numbers generated: {0:N0}", taskCtr)
                       Console.WriteLine("Sum of random numbers: {0:N2}", taskTotal)
                       Console.WriteLine("Random number mean: {0:N4}", taskTotal / taskCtr)
                       Console.WriteLine()

                       ' Update overall totals.
                       SyncLock numericLock
                           totalCount += taskCtr
                           totalValue += taskTotal
                       End SyncLock
                   End Sub, token))
        Next

        Try
            Task.WaitAll(tasks.ToArray())
            Console.WriteLine()
            Console.WriteLine("Total random numbers generated: {0:N0}", totalCount)
            Console.WriteLine("Total sum of all random numbers: {0:N2}", totalValue)
            Console.WriteLine("Random number mean: {0:N4}", totalValue / totalCount)
        Catch e As AggregateException
            For Each inner As Exception In e.InnerExceptions
                Dim canc As TaskCanceledException = TryCast(inner, TaskCanceledException)
                If canc IsNot Nothing Then
                    Console.WriteLine("Task #{0} cancelled.", canc.Task.Id)
                Else
                    Console.WriteLine("Exception: {0}", inner.GetType().Name)
                End If
            Next
        Finally
            source.Dispose()
        End Try
    End Sub
End Module
' The example displays output like the following:
'       Task 1 finished execution.
'       Random numbers generated: 2,000,000
'       Sum of random numbers: 1,000,502.47
'       Random number mean: 0.5003
'       
'       Task 0 finished execution.
'       Random numbers generated: 2,000,000
'       Sum of random numbers: 1,000,445.63
'       Random number mean: 0.5002
'       
'       Task 2 finished execution.
'       Random numbers generated: 2,000,000
'       Sum of random numbers: 1,000,556.04
'       Random number mean: 0.5003
'       
'       Task 3 finished execution.
'       Random numbers generated: 2,000,000
'       Sum of random numbers: 1,000,178.87
'       Random number mean: 0.5001
'       
'       Task 4 finished execution.
'       Random numbers generated: 2,000,000
'       Sum of random numbers: 999,819.17
'       Random number mean: 0.4999
'       
'       Task 5 finished execution.
'       Random numbers generated: 2,000,000
'       Sum of random numbers: 1,000,190.58
'       Random number mean: 0.5001
'       
'       Task 6 finished execution.
'       Random numbers generated: 2,000,000
'       Sum of random numbers: 999,720.21
'       Random number mean: 0.4999
'       
'       Task 7 finished execution.
'       Random numbers generated: 2,000,000
'       Sum of random numbers: 999,000.96
'       Random number mean: 0.4995
'       
'       Task 8 finished execution.
'       Random numbers generated: 2,000,000
'       Sum of random numbers: 999,499.33
'       Random number mean: 0.4997
'       
'       Task 9 finished execution.
'       Random numbers generated: 2,000,000
'       Sum of random numbers: 1,000,193.25
'       Random number mean: 0.5001
'       
'       Task 10 finished execution.
'       Random numbers generated: 2,000,000
'       Sum of random numbers: 999,960.82
'       Random number mean: 0.5000
'       
'       
'       Total random numbers generated: 22,000,000
'       Total sum of all random numbers: 11,000,067.33
'       Random number mean: 0.5000

It differs from the first example in the following ways:

  • The variables to keep track of the number of random numbers generated and their sum in each task are local to the task, so there is no need to use the ThreadStaticAttribute attribute.
  • The static Task.WaitAll method is used to ensure that the main thread doesn't complete before all tasks have finished. There is no need for the CountdownEvent object.
  • The exception that results from task cancellation is surfaced in the Task.WaitAll method. In the previous example, it is handled by each thread.

Generate different types of random numbers

The random number generator provides methods that let you generate the following kinds of random numbers:

  • A series of Byte values. You determine the number of byte values by passing an array initialized to the number of elements you want the method to return to the NextBytes method. The following example generates 20 bytes.

    Random rnd = new Random();
    Byte[] bytes = new Byte[20];
    rnd.NextBytes(bytes);
    for (int ctr = 1; ctr <= bytes.Length; ctr++)
    {
        Console.Write("{0,3}   ", bytes[ctr - 1]);
        if (ctr % 10 == 0) Console.WriteLine();
    }
    
    // The example displays output like the following:
    //       141    48   189    66   134   212   211    71   161    56
    //       181   166   220   133     9   252   222    57    62    62
    
    let rnd = Random()
    let bytes = Array.zeroCreate 20
    rnd.NextBytes bytes
    
    for i = 1 to bytes.Length do
        printf "%3i   " bytes.[i - 1]
        if (i % 10 = 0) then printfn ""
    
    // The example displays output like the following:
    //       141    48   189    66   134   212   211    71   161    56
    //       181   166   220   133     9   252   222    57    62    62
    
    Module Example9
        Public Sub Main()
            Dim rnd As New Random()
            Dim bytes(19) As Byte
            rnd.NextBytes(bytes)
            For ctr As Integer = 1 To bytes.Length
                Console.Write("{0,3}   ", bytes(ctr - 1))
                If ctr Mod 10 = 0 Then Console.WriteLine()
            Next
        End Sub
    End Module
    ' The example displays output like the following:
    '       141    48   189    66   134   212   211    71   161    56
    '       181   166   220   133     9   252   222    57    62    62
    
  • A single integer. You can choose whether you want an integer from 0 to a maximum value (Int32.MaxValue - 1) by calling the Next() method, an integer between 0 and a specific value by calling the Next(Int32) method, or an integer within a range of values by calling the Next(Int32, Int32) method. In the parameterized overloads, the specified maximum value is exclusive; that is, the actual maximum number generated is one less than the specified value.

    The following example calls the Next(Int32, Int32) method to generate 10 random numbers between -10 and 10. Note that the second argument to the method specifies the exclusive upper bound of the range of random values returned by the method. In other words, the largest integer that the method can return is one less than this value.

    Random rnd = new Random();
    for (int ctr = 0; ctr < 10; ctr++)
    {
        Console.Write("{0,3}   ", rnd.Next(-10, 11));
    }
    
    // The example displays output like the following:
    //    2     9    -3     2     4    -7    -3    -8    -8     5
    
    let rnd = Random()
    for i = 0 to 9 do 
        printf "%3i   " (rnd.Next(-10, 11))
    
    // The example displays output like the following:
    //    2     9    -3     2     4    -7    -3    -8    -8     5
    
    Module Example11
        Public Sub Main()
            Dim rnd As New Random()
            For ctr As Integer = 0 To 9
                Console.Write("{0,3}   ", rnd.Next(-10, 11))
            Next
        End Sub
    End Module
    ' The example displays output like the following:
    '    2     9    -3     2     4    -7    -3    -8    -8     5
    
  • A single floating-point value from 0.0 to less than 1.0 by calling the NextDouble method. The exclusive upper bound of the random number returned by the method is 1, so its actual upper bound is 0.99999999999999978. The following example generates 10 random floating-point numbers.

    Random rnd = new Random();
    for (int ctr = 0; ctr < 10; ctr++)
    {
        Console.Write("{0,-19:R}   ", rnd.NextDouble());
        if ((ctr + 1) % 3 == 0) Console.WriteLine();
    }
    
    // The example displays output like the following:
    //    0.7911680553998649    0.0903414949264105    0.79776258291572455
    //    0.615568345233597     0.652644504165577     0.84023809378977776
    //    0.099662564741290441   0.91341467383942321  0.96018602045261581
    //    0.74772306473354022
    
    let rnd = Random()
    for i = 0 to 9 do 
        printf $"{rnd.NextDouble(),-19:R}   "
        if (i + 1) % 3 = 0 then printfn ""
    
    // The example displays output like the following:
    //    0.7911680553998649    0.0903414949264105    0.79776258291572455
    //    0.615568345233597     0.652644504165577     0.84023809378977776
    //    0.099662564741290441   0.91341467383942321  0.96018602045261581
    //    0.74772306473354022
    
    Module Example10
        Public Sub Main()
            Dim rnd As New Random()
            For ctr As Integer = 0 To 9
                Console.Write("{0,-19:R}   ", rnd.NextDouble())
                If (ctr + 1) Mod 3 = 0 Then Console.WriteLine()
            Next
        End Sub
    End Module
    ' The example displays output like the following:
    '    0.7911680553998649    0.0903414949264105    0.79776258291572455    
    '    0.615568345233597     0.652644504165577     0.84023809378977776   
    '    0.099662564741290441  0.91341467383942321   0.96018602045261581   
    '    0.74772306473354022
    

Important

The Next(Int32, Int32) method allows you to specify the range of the returned random number. However, the maxValue parameter, which specifies the upper range returned number, is an exclusive, not an inclusive, value. This means that the method call Next(0, 100) returns a value between 0 and 99, and not between 0 and 100.

You can also use the Random class for such tasks as generating random Boolean values, generating random floating-point values in a specified range, generating Generate random 64-bit integers, and retrieving a unique element from an array or collection.

Substitute your own algorithm

You can implement your own random number generator by inheriting from the Random class and supplying your random number generation algorithm. To supply your own algorithm, you must override the Sample method, which implements the random number generation algorithm. You should also override the Next(), Next(Int32, Int32), and NextBytes methods to ensure that they call your overridden Sample method. You don't have to override the Next(Int32) and NextDouble methods.

For an example that derives from the Random class and modifies its default pseudo-random number generator, see the Sample reference page.

Retrieve the same sequence of random values

Sometimes you want to generate the same sequence of random numbers in software test scenarios and in game playing. Testing with the same sequence of random numbers allows you to detect regressions and confirm bug fixes. Using the same sequence of random number in games allows you to replay previous games.

You can generate the same sequence of random numbers by providing the same seed value to the Random(Int32) constructor. The seed value provides a starting value for the pseudo-random number generation algorithm. The following example uses 100100 as an arbitrary seed value to instantiate the Random object, displays 20 random floating-point values, and persists the seed value. It then restores the seed value, instantiates a new random number generator, and displays the same 20 random floating-point values. Note that the example may produce different sequences of random numbers if run on different versions of .NET.

using System;
using System.IO;

public class Example12
{
    public static void Main()
    {
        int seed = 100100;
        ShowRandomNumbers(seed);
        Console.WriteLine();

        PersistSeed(seed);

        DisplayNewRandomNumbers();
    }

    private static void ShowRandomNumbers(int seed)
    {
        Random rnd = new Random(seed);
        for (int ctr = 0; ctr <= 20; ctr++)
            Console.WriteLine(rnd.NextDouble());
    }

    private static void PersistSeed(int seed)
    {
        FileStream fs = new FileStream(@".\seed.dat", FileMode.Create);
        BinaryWriter bin = new BinaryWriter(fs);
        bin.Write(seed);
        bin.Close();
    }

    private static void DisplayNewRandomNumbers()
    {
        FileStream fs = new FileStream(@".\seed.dat", FileMode.Open);
        BinaryReader bin = new BinaryReader(fs);
        int seed = bin.ReadInt32();
        bin.Close();

        Random rnd = new Random(seed);
        for (int ctr = 0; ctr <= 20; ctr++)
            Console.WriteLine(rnd.NextDouble());
    }
}
// The example displays output like the following:
//       0.500193602172748
//       0.0209461245783354
//       0.465869495396442
//       0.195512794514891
//       0.928583675496552
//       0.729333720509584
//       0.381455668891527
//       0.0508996467343064
//       0.019261200921266
//       0.258578445417145
//       0.0177532266908107
//       0.983277184415272
//       0.483650274334313
//       0.0219647376900375
//       0.165910115077118
//       0.572085966622497
//       0.805291457942357
//       0.927985211335116
//       0.4228545699375
//       0.523320379910674
//       0.157783938645285
//
//       0.500193602172748
//       0.0209461245783354
//       0.465869495396442
//       0.195512794514891
//       0.928583675496552
//       0.729333720509584
//       0.381455668891527
//       0.0508996467343064
//       0.019261200921266
//       0.258578445417145
//       0.0177532266908107
//       0.983277184415272
//       0.483650274334313
//       0.0219647376900375
//       0.165910115077118
//       0.572085966622497
//       0.805291457942357
//       0.927985211335116
//       0.4228545699375
//       0.523320379910674
//       0.157783938645285
open System
open System.IO

let showRandomNumbers seed =
    let rnd = Random seed
    for _ = 0 to 20 do 
        printfn $"{rnd.NextDouble()}"

let persistSeed (seed: int) =
    use bin = new BinaryWriter(new FileStream(@".\seed.dat", FileMode.Create))
    bin.Write seed

let displayNewRandomNumbers () =
    use bin = new BinaryReader(new FileStream(@".\seed.dat", FileMode.Open))
    let seed = bin.ReadInt32()

    let rnd = Random seed
    for _ = 0 to 20 do 
        printfn $"{rnd.NextDouble()}"

let seed = 100100
showRandomNumbers seed
printfn ""

persistSeed seed

displayNewRandomNumbers ()

// The example displays output like the following:
//       0.500193602172748
//       0.0209461245783354
//       0.465869495396442
//       0.195512794514891
//       0.928583675496552
//       0.729333720509584
//       0.381455668891527
//       0.0508996467343064
//       0.019261200921266
//       0.258578445417145
//       0.0177532266908107
//       0.983277184415272
//       0.483650274334313
//       0.0219647376900375
//       0.165910115077118
//       0.572085966622497
//       0.805291457942357
//       0.927985211335116
//       0.4228545699375
//       0.523320379910674
//       0.157783938645285
//
//       0.500193602172748
//       0.0209461245783354
//       0.465869495396442
//       0.195512794514891
//       0.928583675496552
//       0.729333720509584
//       0.381455668891527
//       0.0508996467343064
//       0.019261200921266
//       0.258578445417145
//       0.0177532266908107
//       0.983277184415272
//       0.483650274334313
//       0.0219647376900375
//       0.165910115077118
//       0.572085966622497
//       0.805291457942357
//       0.927985211335116
//       0.4228545699375
//       0.523320379910674
//       0.157783938645285
Imports System.IO

Module Example14
    Public Sub Main()
        Dim seed As Integer = 100100
        ShowRandomNumbers(seed)
        Console.WriteLine()

        PersistSeed(seed)

        DisplayNewRandomNumbers()
    End Sub

    Private Sub ShowRandomNumbers(seed As Integer)
        Dim rnd As New Random(seed)
        For ctr As Integer = 0 To 20
            Console.WriteLine(rnd.NextDouble())
        Next
    End Sub

    Private Sub PersistSeed(seed As Integer)
        Dim fs As New FileStream(".\seed.dat", FileMode.Create)
        Dim bin As New BinaryWriter(fs)
        bin.Write(seed)
        bin.Close()
    End Sub

    Private Sub DisplayNewRandomNumbers()
        Dim fs As New FileStream(".\seed.dat", FileMode.Open)
        Dim bin As New BinaryReader(fs)
        Dim seed As Integer = bin.ReadInt32()
        bin.Close()

        Dim rnd As New Random(seed)
        For ctr As Integer = 0 To 20
            Console.WriteLine(rnd.NextDouble())
        Next
    End Sub
End Module
' The example displays output like the following:
'       0.500193602172748
'       0.0209461245783354
'       0.465869495396442
'       0.195512794514891
'       0.928583675496552
'       0.729333720509584
'       0.381455668891527
'       0.0508996467343064
'       0.019261200921266
'       0.258578445417145
'       0.0177532266908107
'       0.983277184415272
'       0.483650274334313
'       0.0219647376900375
'       0.165910115077118
'       0.572085966622497
'       0.805291457942357
'       0.927985211335116
'       0.4228545699375
'       0.523320379910674
'       0.157783938645285
'       
'       0.500193602172748
'       0.0209461245783354
'       0.465869495396442
'       0.195512794514891
'       0.928583675496552
'       0.729333720509584
'       0.381455668891527
'       0.0508996467343064
'       0.019261200921266
'       0.258578445417145
'       0.0177532266908107
'       0.983277184415272
'       0.483650274334313
'       0.0219647376900375
'       0.165910115077118
'       0.572085966622497
'       0.805291457942357
'       0.927985211335116
'       0.4228545699375
'       0.523320379910674
'       0.157783938645285

Retrieve unique sequences of random numbers

Providing different seed values to instances of the Random class causes each random number generator to produce a different sequence of values. You can provide a seed value either explicitly by calling the Random(Int32) constructor, or implicitly by calling the Random() constructor. Most developers call the parameterless constructor, which uses the system clock. The following example uses this approach to instantiate two Random instances. Each instance displays a series of 10 random integers.

using System;
using System.Threading;

public class Example16
{
    public static void Main()
    {
        Console.WriteLine("Instantiating two random number generators...");
        Random rnd1 = new Random();
        Thread.Sleep(2000);
        Random rnd2 = new Random();

        Console.WriteLine("\nThe first random number generator:");
        for (int ctr = 1; ctr <= 10; ctr++)
            Console.WriteLine("   {0}", rnd1.Next());

        Console.WriteLine("\nThe second random number generator:");
        for (int ctr = 1; ctr <= 10; ctr++)
            Console.WriteLine("   {0}", rnd2.Next());
    }
}
// The example displays output like the following:
//       Instantiating two random number generators...
//
//       The first random number generator:
//          643164361
//          1606571630
//          1725607587
//          2138048432
//          496874898
//          1969147632
//          2034533749
//          1840964542
//          412380298
//          47518930
//
//       The second random number generator:
//          1251659083
//          1514185439
//          1465798544
//          517841554
//          1821920222
//          195154223
//          1538948391
//          1548375095
//          546062716
//          897797880
open System
open System.Threading

printfn "Instantiating two random number generators..."
let rnd1 = Random()
Thread.Sleep 2000
let rnd2 = Random()

printfn "\nThe first random number generator:"
for _ = 1 to 10 do 
    printfn $"   {rnd1.Next()}"

printfn "\nThe second random number generator:"
for _ = 1 to 10 do 
    printfn $"   {rnd2.Next()}"

// The example displays output like the following:
//       Instantiating two random number generators...
//
//       The first random number generator:
//          643164361
//          1606571630
//          1725607587
//          2138048432
//          496874898
//          1969147632
//          2034533749
//          1840964542
//          412380298
//          47518930
//
//       The second random number generator:
//          1251659083
//          1514185439
//          1465798544
//          517841554
//          1821920222
//          195154223
//          1538948391
//          1548375095
//          546062716
//          897797880
Imports System.Threading

Module Example17
    Public Sub Main()
        Console.WriteLine("Instantiating two random number generators...")
        Dim rnd1 As New Random()
        Thread.Sleep(2000)
        Dim rnd2 As New Random()
        Console.WriteLine()

        Console.WriteLine("The first random number generator:")
        For ctr As Integer = 1 To 10
            Console.WriteLine("   {0}", rnd1.Next())
        Next
        Console.WriteLine()

        Console.WriteLine("The second random number generator:")
        For ctr As Integer = 1 To 10
            Console.WriteLine("   {0}", rnd2.Next())
        Next
    End Sub
End Module
' The example displays output like the following:
'       Instantiating two random number generators...
'       
'       The first random number generator:
'          643164361
'          1606571630
'          1725607587
'          2138048432
'          496874898
'          1969147632
'          2034533749
'          1840964542
'          412380298
'          47518930
'       
'       The second random number generator:
'          1251659083
'          1514185439
'          1465798544
'          517841554
'          1821920222
'          195154223
'          1538948391
'          1548375095
'          546062716
'          897797880

However, because of its finite resolution, the system clock doesn't detect time differences that are less than approximately 15 milliseconds. Therefore, if your code calls the Random() overload on .NET Framework to instantiate two Random objects in succession, you might inadvertently be providing the objects with identical seed values. (The Random class in .NET Core does not have this limitation.) To see this in the previous example, comment out the Thread.Sleep method call, and compile and run the example again.

To prevent this from happening, we recommend that you instantiate a single Random object rather than multiple ones. However, since Random isn't thread safe, you must use some synchronization device if you access a Random instance from multiple threads; for more information, see the Thread safety section. Alternately, you can use a delay mechanism, such as the Sleep method used in the previous example, to ensure that the instantiations occur more than 15 millisecond apart.

Retrieve integers in a specified range

You can retrieve integers in a specified range by calling the Next(Int32, Int32) method, which lets you specify both the lower and the upper bound of the numbers you'd like the random number generator to return. The upper bound is an exclusive, not an inclusive, value. That is, it isn't included in the range of values returned by the method. The following example uses this method to generate random integers between -10 and 10. Note that it specifies 11, which is one greater than the desired value, as the value of the maxValue argument in the method call.

Random rnd = new Random();
for (int ctr = 1; ctr <= 15; ctr++)
{
    Console.Write("{0,3}    ", rnd.Next(-10, 11));
    if (ctr % 5 == 0) Console.WriteLine();
}

// The example displays output like the following:
//        -2     -5     -1     -2     10
//        -3      6     -4     -8      3
//        -7     10      5     -2      4
let rnd = Random()
for i = 1 to 15 do 
    printf "%3i    " (rnd.Next(-10, 11))
    if i % 5 = 0 then printfn ""
// The example displays output like the following:
//        -2     -5     -1     -2     10
//        -3      6     -4     -8      3
//        -7     10      5     -2      4
Module Example12
    Public Sub Main()
        Dim rnd As New Random()
        For ctr As Integer = 1 To 15
            Console.Write("{0,3}    ", rnd.Next(-10, 11))
            If ctr Mod 5 = 0 Then Console.WriteLine()
        Next
    End Sub
End Module
' The example displays output like the following:
'        -2     -5     -1     -2     10
'        -3      6     -4     -8      3
'        -7     10      5     -2      4

Retrieve integers with a specified number of digits

You can call the Next(Int32, Int32) method to retrieve numbers with a specified number of digits. For example, to retrieve numbers with four digits (that is, numbers that range from 1000 to 9999), you call the Next(Int32, Int32) method with a minValue value of 1000 and a maxValue value of 10000, as the following example shows.

Random rnd = new Random();
for (int ctr = 1; ctr <= 50; ctr++)
{
    Console.Write("{0,3}    ", rnd.Next(1000, 10000));
    if (ctr % 10 == 0) Console.WriteLine();
}

// The example displays output like the following:
//    9570    8979    5770    1606    3818    4735    8495    7196    7070    2313
//    5279    6577    5104    5734    4227    3373    7376    6007    8193    5540
//    7558    3934    3819    7392    1113    7191    6947    4963    9179    7907
//    3391    6667    7269    1838    7317    1981    5154    7377    3297    5320
//    9869    8694    2684    4949    2999    3019    2357    5211    9604    2593
let rnd = Random()
for i = 1 to 50 do
    printf "%3i    " (rnd.Next(1000, 10000))
    if i % 10 = 0 then printfn ""

// The example displays output like the following:
//    9570    8979    5770    1606    3818    4735    8495    7196    7070    2313
//    5279    6577    5104    5734    4227    3373    7376    6007    8193    5540
//    7558    3934    3819    7392    1113    7191    6947    4963    9179    7907
//    3391    6667    7269    1838    7317    1981    5154    7377    3297    5320
//    9869    8694    2684    4949    2999    3019    2357    5211    9604    2593
Module Example13
    Public Sub Main()
        Dim rnd As New Random()
        For ctr As Integer = 1 To 50
            Console.Write("{0,3}    ", rnd.Next(1000, 10000))
            If ctr Mod 10 = 0 Then Console.WriteLine()
        Next
    End Sub
End Module
' The example displays output like the following:
'    9570    8979    5770    1606    3818    4735    8495    7196    7070    2313
'    5279    6577    5104    5734    4227    3373    7376    6007    8193    5540
'    7558    3934    3819    7392    1113    7191    6947    4963    9179    7907
'    3391    6667    7269    1838    7317    1981    5154    7377    3297    5320
'    9869    8694    2684    4949    2999    3019    2357    5211    9604    2593

Retrieve floating-point values in a specified range

The NextDouble method returns random floating-point values that range from 0 to less than 1. However, you'll often want to generate random values in some other range.

If the interval between the minimum and maximum desired values is 1, you can add the difference between the desired starting interval and 0 to the number returned by the NextDouble method. The following example does this to generate 10 random numbers between -1 and 0.

Random rnd = new Random();
for (int ctr = 1; ctr <= 10; ctr++)
    Console.WriteLine(rnd.NextDouble() - 1);

// The example displays output like the following:
//       -0.930412760437658
//       -0.164699016215605
//       -0.9851692803135
//       -0.43468508843085
//       -0.177202483255976
//       -0.776813320245972
//       -0.0713201854710096
//       -0.0912875561468711
//       -0.540621722368813
//       -0.232211863730201
let rnd = Random()

for _ = 1 to 10 do
    printfn "%O" (rnd.NextDouble() - 1.0)

// The example displays output like the following:
//       -0.930412760437658
//       -0.164699016215605
//       -0.9851692803135
//       -0.43468508843085
//       -0.177202483255976
//       -0.776813320245972
//       -0.0713201854710096
//       -0.0912875561468711
//       -0.540621722368813
//       -0.232211863730201
Module Example6
    Public Sub Main()
        Dim rnd As New Random()
        For ctr As Integer = 1 To 10
            Console.WriteLine(rnd.NextDouble() - 1)
        Next
    End Sub
End Module
' The example displays output like the following:
'       -0.930412760437658
'       -0.164699016215605
'       -0.9851692803135
'       -0.43468508843085
'       -0.177202483255976
'       -0.776813320245972
'       -0.0713201854710096
'       -0.0912875561468711
'       -0.540621722368813
'       -0.232211863730201

To generate random floating-point numbers whose lower bound is 0 but upper bound is greater than 1 (or, in the case of negative numbers, whose lower bound is less than -1 and upper bound is 0), multiply the random number by the non-zero bound. The following example does this to generate 20 million random floating-point numbers that range from 0 to Int64.MaxValue. In also displays the distribution of the random values generated by the method.

const long ONE_TENTH = 922337203685477581;

Random rnd = new Random();
double number;
int[] count = new int[10];

// Generate 20 million integer values between.
for (int ctr = 1; ctr <= 20000000; ctr++)
{
    number = rnd.NextDouble() * Int64.MaxValue;
    // Categorize random numbers into 10 groups.
    count[(int)(number / ONE_TENTH)]++;
}
// Display breakdown by range.
Console.WriteLine("{0,28} {1,32}   {2,7}\n", "Range", "Count", "Pct.");
for (int ctr = 0; ctr <= 9; ctr++)
    Console.WriteLine("{0,25:N0}-{1,25:N0}  {2,8:N0}   {3,7:P2}", ctr * ONE_TENTH,
                       ctr < 9 ? ctr * ONE_TENTH + ONE_TENTH - 1 : Int64.MaxValue,
                       count[ctr], count[ctr] / 20000000.0);

// The example displays output like the following:
//                           Range                            Count      Pct.
//
//                            0-  922,337,203,685,477,580  1,996,148    9.98 %
//      922,337,203,685,477,581-1,844,674,407,370,955,161  2,000,293   10.00 %
//    1,844,674,407,370,955,162-2,767,011,611,056,432,742  2,000,094   10.00 %
//    2,767,011,611,056,432,743-3,689,348,814,741,910,323  2,000,159   10.00 %
//    3,689,348,814,741,910,324-4,611,686,018,427,387,904  1,999,552   10.00 %
//    4,611,686,018,427,387,905-5,534,023,222,112,865,485  1,998,248    9.99 %
//    5,534,023,222,112,865,486-6,456,360,425,798,343,066  2,000,696   10.00 %
//    6,456,360,425,798,343,067-7,378,697,629,483,820,647  2,001,637   10.01 %
//    7,378,697,629,483,820,648-8,301,034,833,169,298,228  2,002,870   10.01 %
//    8,301,034,833,169,298,229-9,223,372,036,854,775,807  2,000,303   10.00 %
[<Literal>]
let ONE_TENTH = 922337203685477581L

let rnd = Random()

// Generate 20 million random integers.
let count =
    Array.init 20000000 (fun _ -> rnd.NextDouble() * (float Int64.MaxValue) )
    |> Array.countBy (fun x -> x / (float ONE_TENTH) |> int ) // Categorize into 10 groups and count them.
    |> Array.map snd

// Display breakdown by range.
printfn "%28s %32s   %7s\n" "Range" "Count" "Pct."
for i = 0 to 9 do
    let r1 = int64 i * ONE_TENTH
    let r2 = if i < 9 then r1 + ONE_TENTH - 1L else Int64.MaxValue
    printfn $"{r1,25:N0}-{r2,25:N0}  {count.[i],8:N0}   {float count.[i] / 20000000.0,7:P2}"

// The example displays output like the following:
//                           Range                            Count      Pct.
//
//                            0-  922,337,203,685,477,580  1,996,148    9.98 %
//      922,337,203,685,477,581-1,844,674,407,370,955,161  2,000,293   10.00 %
//    1,844,674,407,370,955,162-2,767,011,611,056,432,742  2,000,094   10.00 %
//    2,767,011,611,056,432,743-3,689,348,814,741,910,323  2,000,159   10.00 %
//    3,689,348,814,741,910,324-4,611,686,018,427,387,904  1,999,552   10.00 %
//    4,611,686,018,427,387,905-5,534,023,222,112,865,485  1,998,248    9.99 %
//    5,534,023,222,112,865,486-6,456,360,425,798,343,066  2,000,696   10.00 %
//    6,456,360,425,798,343,067-7,378,697,629,483,820,647  2,001,637   10.01 %
//    7,378,697,629,483,820,648-8,301,034,833,169,298,228  2,002,870   10.01 %
//    8,301,034,833,169,298,229-9,223,372,036,854,775,807  2,000,303   10.00 %
Module Example5
    Public Sub Main()
        Const ONE_TENTH As Long = 922337203685477581

        Dim rnd As New Random()
        Dim number As Long
        Dim count(9) As Integer

        ' Generate 20 million integer values.
        For ctr As Integer = 1 To 20000000
            number = CLng(rnd.NextDouble() * Int64.MaxValue)
            ' Categorize random numbers.
            count(CInt(number \ ONE_TENTH)) += 1
        Next
        ' Display breakdown by range.
        Console.WriteLine("{0,28} {1,32}   {2,7}", "Range", "Count", "Pct.")
        Console.WriteLine()
        For ctr As Integer = 0 To 9
            Console.WriteLine("{0,25:N0}-{1,25:N0}  {2,8:N0}   {3,7:P2}", ctr * ONE_TENTH,
                            If(ctr < 9, ctr * ONE_TENTH + ONE_TENTH - 1, Int64.MaxValue),
                            count(ctr), count(ctr) / 20000000)
        Next
    End Sub
End Module
' The example displays output like the following:
'                           Range                            Count      Pct.
'    
'                            0-  922,337,203,685,477,580  1,996,148    9.98 %
'      922,337,203,685,477,581-1,844,674,407,370,955,161  2,000,293   10.00 %
'    1,844,674,407,370,955,162-2,767,011,611,056,432,742  2,000,094   10.00 %
'    2,767,011,611,056,432,743-3,689,348,814,741,910,323  2,000,159   10.00 %
'    3,689,348,814,741,910,324-4,611,686,018,427,387,904  1,999,552   10.00 %
'    4,611,686,018,427,387,905-5,534,023,222,112,865,485  1,998,248    9.99 %
'    5,534,023,222,112,865,486-6,456,360,425,798,343,066  2,000,696   10.00 %
'    6,456,360,425,798,343,067-7,378,697,629,483,820,647  2,001,637   10.01 %
'    7,378,697,629,483,820,648-8,301,034,833,169,298,228  2,002,870   10.01 %
'    8,301,034,833,169,298,229-9,223,372,036,854,775,807  2,000,303   10.00 %

To generate random floating-point numbers between two arbitrary values, like the Next(Int32, Int32) method does for integers, use the following formula:

Random.NextDouble() * (maxValue - minValue) + minValue

The following example generates 1 million random numbers that range from 10.0 to 11.0, and displays their distribution.

Random rnd = new Random();
int lowerBound = 10;
int upperBound = 11;
int[] range = new int[10];
for (int ctr = 1; ctr <= 1000000; ctr++)
{
    Double value = rnd.NextDouble() * (upperBound - lowerBound) + lowerBound;
    range[(int)Math.Truncate((value - lowerBound) * 10)]++;
}

for (int ctr = 0; ctr <= 9; ctr++)
{
    Double lowerRange = 10 + ctr * .1;
    Console.WriteLine("{0:N1} to {1:N1}: {2,8:N0}  ({3,7:P2})",
                      lowerRange, lowerRange + .1, range[ctr],
                      range[ctr] / 1000000.0);
}

// The example displays output like the following:
//       10.0 to 10.1:   99,929  ( 9.99 %)
//       10.1 to 10.2:  100,189  (10.02 %)
//       10.2 to 10.3:   99,384  ( 9.94 %)
//       10.3 to 10.4:  100,240  (10.02 %)
//       10.4 to 10.5:   99,397  ( 9.94 %)
//       10.5 to 10.6:  100,580  (10.06 %)
//       10.6 to 10.7:  100,293  (10.03 %)
//       10.7 to 10.8:  100,135  (10.01 %)
//       10.8 to 10.9:   99,905  ( 9.99 %)
//       10.9 to 11.0:   99,948  ( 9.99 %)
let rnd = Random()

let lowerBound = 10.0
let upperBound = 11.0

let range =
    Array.init 1000000 (fun _ -> rnd.NextDouble() * (upperBound - lowerBound) +  lowerBound)
    |> Array.countBy (fun x -> Math.Truncate((x - lowerBound) * 10.0) |> int)
    |> Array.map snd

for i = 0 to 9 do 
    let lowerRange = 10.0 + float i * 0.1
    printfn $"{lowerRange:N1} to {lowerRange + 0.1:N1}: {range.[i],8:N0}  ({float range.[i] / 1000000.0,6:P2})"

// The example displays output like the following:
//       10.0 to 10.1:   99,929  ( 9.99 %)
//       10.1 to 10.2:  100,189  (10.02 %)
//       10.2 to 10.3:   99,384  ( 9.94 %)
//       10.3 to 10.4:  100,240  (10.02 %)
//       10.4 to 10.5:   99,397  ( 9.94 %)
//       10.5 to 10.6:  100,580  (10.06 %)
//       10.6 to 10.7:  100,293  (10.03 %)
//       10.7 to 10.8:  100,135  (10.01 %)
//       10.8 to 10.9:   99,905  ( 9.99 %)
//       10.9 to 11.0:   99,948  ( 9.99 %)
Module Example7
    Public Sub Main()
        Dim rnd As New Random()
        Dim lowerBound As Integer = 10
        Dim upperBound As Integer = 11
        Dim range(9) As Integer
        For ctr As Integer = 1 To 1000000
            Dim value As Double = rnd.NextDouble() * (upperBound - lowerBound) + lowerBound
            range(CInt(Math.Truncate((value - lowerBound) * 10))) += 1
        Next

        For ctr As Integer = 0 To 9
            Dim lowerRange As Double = 10 + ctr * 0.1
            Console.WriteLine("{0:N1} to {1:N1}: {2,8:N0}  ({3,7:P2})",
                           lowerRange, lowerRange + 0.1, range(ctr),
                           range(ctr) / 1000000.0)
        Next
    End Sub
End Module
' The example displays output like the following:
'       10.0 to 10.1:   99,929  ( 9.99 %)
'       10.1 to 10.2:  100,189  (10.02 %)
'       10.2 to 10.3:   99,384  ( 9.94 %)
'       10.3 to 10.4:  100,240  (10.02 %)
'       10.4 to 10.5:   99,397  ( 9.94 %)
'       10.5 to 10.6:  100,580  (10.06 %)
'       10.6 to 10.7:  100,293  (10.03 %)
'       10.7 to 10.8:  100,135  (10.01 %)
'       10.8 to 10.9:   99,905  ( 9.99 %)
'       10.9 to 11.0:   99,948  ( 9.99 %)

Generate random Boolean values

The Random class doesn't provide methods that generate Boolean values. However, you can define your own class or method to do that. The following example defines a class, BooleanGenerator, with a single method, NextBoolean. The BooleanGenerator class stores a Random object as a private variable. The NextBoolean method calls the Random.Next(Int32, Int32) method and passes the result to the Convert.ToBoolean(Int32) method. Note that 2 is used as the argument to specify the upper bound of the random number. Since this is an exclusive value, the method call returns either 0 or 1.

using System;

public class Example1
{
    public static void Main()
    {
        // Instantiate the Boolean generator.
        BooleanGenerator boolGen = new BooleanGenerator();
        int totalTrue = 0, totalFalse = 0;

        // Generate 1,0000 random Booleans, and keep a running total.
        for (int ctr = 0; ctr < 1000000; ctr++)
        {
            bool value = boolGen.NextBoolean();
            if (value)
                totalTrue++;
            else
                totalFalse++;
        }
        Console.WriteLine("Number of true values:  {0,7:N0} ({1:P3})",
                          totalTrue,
                          ((double)totalTrue) / (totalTrue + totalFalse));
        Console.WriteLine("Number of false values: {0,7:N0} ({1:P3})",
                          totalFalse,
                          ((double)totalFalse) / (totalTrue + totalFalse));
    }
}

public class BooleanGenerator
{
    Random rnd;

    public BooleanGenerator()
    {
        rnd = new Random();
    }

    public bool NextBoolean()
    {
        return rnd.Next(0, 2) == 1;
    }
}
// The example displays output like the following:
//       Number of true values:  500,004 (50.000 %)
//       Number of false values: 499,996 (50.000 %)
open System

type BooleanGenerator() =
    let rnd = Random()

    member _.NextBoolean() =
        rnd.Next(0, 2) = 1

let boolGen = BooleanGenerator()
let mutable totalTrue, totalFalse = 0, 0

for _ = 1 to 1000000 do
    let value = boolGen.NextBoolean()
    if value then 
        totalTrue <- totalTrue + 1
    else 
        totalFalse <- totalFalse + 1

printfn $"Number of true values:  {totalTrue,7:N0} ({(double totalTrue) / double (totalTrue + totalFalse):P3})"
printfn $"Number of false values: {totalFalse,7:N0} ({(double totalFalse) / double (totalTrue + totalFalse):P3})"

// The example displays output like the following:
//       Number of true values:  500,004 (50.000 %)
//       Number of false values: 499,996 (50.000 %)
Module Example2
    Public Sub Main()
        ' Instantiate the Boolean generator.
        Dim boolGen As New BooleanGenerator()
        Dim totalTrue, totalFalse As Integer

        ' Generate 1,0000 random Booleans, and keep a running total.
        For ctr As Integer = 0 To 9999999
            Dim value As Boolean = boolGen.NextBoolean()
            If value Then
                totalTrue += 1
            Else
                totalFalse += 1
            End If
        Next
        Console.WriteLine("Number of true values:  {0,7:N0} ({1:P3})",
                        totalTrue,
                        totalTrue / (totalTrue + totalFalse))
        Console.WriteLine("Number of false values: {0,7:N0} ({1:P3})",
                        totalFalse,
                        totalFalse / (totalTrue + totalFalse))
    End Sub
End Module

Public Class BooleanGenerator
   Dim rnd As Random
   
   Public Sub New()
      rnd = New Random()
   End Sub

   Public Function NextBoolean() As Boolean
      Return Convert.ToBoolean(rnd.Next(0, 2))
   End Function
End Class
' The example displays the following output:
'       Number of true values:  500,004 (50.000 %)
'       Number of false values: 499,996 (50.000 %)

Instead of creating a separate class to generate random Boolean values, the example could simply have defined a single method. In that case, however, the Random object should have been defined as a class-level variable to avoid instantiating a new Random instance in each method call. In Visual Basic, the Random instance can be defined as a Static variable in the NextBoolean method. The following example provides an implementation.

Random rnd = new Random();

int totalTrue = 0, totalFalse = 0;

// Generate 1,000,000 random Booleans, and keep a running total.
for (int ctr = 0; ctr < 1000000; ctr++)
{
    bool value = NextBoolean();
    if (value)
        totalTrue++;
    else
        totalFalse++;
}
Console.WriteLine("Number of true values:  {0,7:N0} ({1:P3})",
                  totalTrue,
                  ((double)totalTrue) / (totalTrue + totalFalse));
Console.WriteLine("Number of false values: {0,7:N0} ({1:P3})",
                  totalFalse,
                  ((double)totalFalse) / (totalTrue + totalFalse));

bool NextBoolean()
{
    return rnd.Next(0, 2) == 1;
}

// The example displays output like the following:
//       Number of true values:  499,777 (49.978 %)
//       Number of false values: 500,223 (50.022 %)
let rnd = Random()

let nextBool () =
    rnd.Next(0, 2) = 1

let mutable totalTrue, totalFalse = 0, 0

for _ = 1 to 1000000 do
    let value = nextBool ()
    if value then 
        totalTrue <- totalTrue + 1
    else 
        totalFalse <- totalFalse + 1

printfn $"Number of true values:  {totalTrue,7:N0} ({(double totalTrue) / double (totalTrue + totalFalse):P3})"
printfn $"Number of false values: {totalFalse,7:N0} ({(double totalFalse) / double (totalTrue + totalFalse):P3})"

// The example displays output like the following:
//       Number of true values:  499,777 (49.978 %)
//       Number of false values: 500,223 (50.022 %)
Module Example3
    Public Sub Main()
        Dim totalTrue, totalFalse As Integer

        ' Generate 1,0000 random Booleans, and keep a running total.
        For ctr As Integer = 0 To 9999999
            Dim value As Boolean = NextBoolean()
            If value Then
                totalTrue += 1
            Else
                totalFalse += 1
            End If
        Next
        Console.WriteLine("Number of true values:  {0,7:N0} ({1:P3})",
                        totalTrue,
                        totalTrue / (totalTrue + totalFalse))
        Console.WriteLine("Number of false values: {0,7:N0} ({1:P3})",
                        totalFalse,
                        totalFalse / (totalTrue + totalFalse))
    End Sub

    Public Function NextBoolean() As Boolean
        Static rnd As New Random()
        Return Convert.ToBoolean(rnd.Next(0, 2))
    End Function
End Module
' The example displays the following output:
'       Number of true values:  499,777 (49.978 %)
'       Number of false values: 500,223 (50.022 %)

Generate random 64-bit integers

The overloads of the Next method return 32-bit integers. However, in some cases, you might want to work with 64-bit integers. You can do this as follows:

  1. Call the NextDouble method to retrieve a double-precision floating point value.

  2. Multiply that value by Int64.MaxValue.

The following example uses this technique to generate 20 million random long integers and categorizes them in 10 equal groups. It then evaluates the distribution of the random numbers by counting the number in each group from 0 to Int64.MaxValue. As the output from the example shows, the numbers are distributed more or less equally through the range of a long integer.

const long ONE_TENTH = 922337203685477581;

Random rnd = new Random();
long number;
int[] count = new int[10];

// Generate 20 million long integers.
for (int ctr = 1; ctr <= 20000000; ctr++)
{
    number = (long)(rnd.NextDouble() * Int64.MaxValue);
    // Categorize random numbers.
    count[(int)(number / ONE_TENTH)]++;
}
// Display breakdown by range.
Console.WriteLine("{0,28} {1,32}   {2,7}\n", "Range", "Count", "Pct.");
for (int ctr = 0; ctr <= 9; ctr++)
    Console.WriteLine("{0,25:N0}-{1,25:N0}  {2,8:N0}   {3,7:P2}", ctr * ONE_TENTH,
                       ctr < 9 ? ctr * ONE_TENTH + ONE_TENTH - 1 : Int64.MaxValue,
                       count[ctr], count[ctr] / 20000000.0);

// The example displays output like the following:
//                           Range                            Count      Pct.
//
//                            0-  922,337,203,685,477,580  1,996,148    9.98 %
//      922,337,203,685,477,581-1,844,674,407,370,955,161  2,000,293   10.00 %
//    1,844,674,407,370,955,162-2,767,011,611,056,432,742  2,000,094   10.00 %
//    2,767,011,611,056,432,743-3,689,348,814,741,910,323  2,000,159   10.00 %
//    3,689,348,814,741,910,324-4,611,686,018,427,387,904  1,999,552   10.00 %
//    4,611,686,018,427,387,905-5,534,023,222,112,865,485  1,998,248    9.99 %
//    5,534,023,222,112,865,486-6,456,360,425,798,343,066  2,000,696   10.00 %
//    6,456,360,425,798,343,067-7,378,697,629,483,820,647  2,001,637   10.01 %
//    7,378,697,629,483,820,648-8,301,034,833,169,298,228  2,002,870   10.01 %
//    8,301,034,833,169,298,229-9,223,372,036,854,775,807  2,000,303   10.00 %
[<Literal>]
let ONE_TENTH = 922337203685477581L

let rnd = Random()

let count =
    // Generate 20 million random long integers.
    Array.init 20000000 (fun _ -> rnd.NextDouble() * (float Int64.MaxValue) |> int64 )
    |> Array.countBy (fun x -> x / ONE_TENTH) // Categorize and count random numbers.
    |> Array.map snd

// Display breakdown by range.
printfn "%28s %32s   %7s\n" "Range" "Count" "Pct."
for i = 0 to 9 do
    let r1 = int64 i * ONE_TENTH
    let r2 = if i < 9 then r1 + ONE_TENTH - 1L else Int64.MaxValue
    printfn $"{r1,25:N0}-{r2,25:N0}  {count.[i],8:N0}   {float count.[i] / 20000000.0,7:P2}"

// The example displays output like the following:
//                           Range                            Count      Pct.
//
//                            0-  922,337,203,685,477,580  1,996,148    9.98 %
//      922,337,203,685,477,581-1,844,674,407,370,955,161  2,000,293   10.00 %
//    1,844,674,407,370,955,162-2,767,011,611,056,432,742  2,000,094   10.00 %
//    2,767,011,611,056,432,743-3,689,348,814,741,910,323  2,000,159   10.00 %
//    3,689,348,814,741,910,324-4,611,686,018,427,387,904  1,999,552   10.00 %
//    4,611,686,018,427,387,905-5,534,023,222,112,865,485  1,998,248    9.99 %
//    5,534,023,222,112,865,486-6,456,360,425,798,343,066  2,000,696   10.00 %
//    6,456,360,425,798,343,067-7,378,697,629,483,820,647  2,001,637   10.01 %
//    7,378,697,629,483,820,648-8,301,034,833,169,298,228  2,002,870   10.01 %
//    8,301,034,833,169,298,229-9,223,372,036,854,775,807  2,000,303   10.00 %
Module Example8
    Public Sub Main()
        Const ONE_TENTH As Long = 922337203685477581

        Dim rnd As New Random()
        Dim number As Long
        Dim count(9) As Integer

        ' Generate 20 million long integers.
        For ctr As Integer = 1 To 20000000
            number = CLng(rnd.NextDouble() * Int64.MaxValue)
            ' Categorize random numbers.
            count(CInt(number \ ONE_TENTH)) += 1
        Next
        ' Display breakdown by range.
        Console.WriteLine("{0,28} {1,32}   {2,7}", "Range", "Count", "Pct.")
        Console.WriteLine()
        For ctr As Integer = 0 To 9
            Console.WriteLine("{0,25:N0}-{1,25:N0}  {2,8:N0}   {3,7:P2}", ctr * ONE_TENTH,
                            If(ctr < 9, ctr * ONE_TENTH + ONE_TENTH - 1, Int64.MaxValue),
                            count(ctr), count(ctr) / 20000000)
        Next
    End Sub
End Module
' The example displays output like the following:
'                           Range                            Count      Pct.
'    
'                            0-  922,337,203,685,477,580  1,996,148    9.98 %
'      922,337,203,685,477,581-1,844,674,407,370,955,161  2,000,293   10.00 %
'    1,844,674,407,370,955,162-2,767,011,611,056,432,742  2,000,094   10.00 %
'    2,767,011,611,056,432,743-3,689,348,814,741,910,323  2,000,159   10.00 %
'    3,689,348,814,741,910,324-4,611,686,018,427,387,904  1,999,552   10.00 %
'    4,611,686,018,427,387,905-5,534,023,222,112,865,485  1,998,248    9.99 %
'    5,534,023,222,112,865,486-6,456,360,425,798,343,066  2,000,696   10.00 %
'    6,456,360,425,798,343,067-7,378,697,629,483,820,647  2,001,637   10.01 %
'    7,378,697,629,483,820,648-8,301,034,833,169,298,228  2,002,870   10.01 %
'    8,301,034,833,169,298,229-9,223,372,036,854,775,807  2,000,303   10.00 %

An alternative technique that uses bit manipulation does not generate truly random numbers. This technique calls Next() to generate two integers, left-shifts one by 32 bits, and ORs them together. This technique has two limitations:

  1. Because bit 31 is the sign bit, the value in bit 31 of the resulting long integer is always 0. This can be addressed by generating a random 0 or 1, left-shifting it 31 bits, and ORing it with the original random long integer.

  2. More seriously, because the probability that the value returned by Next() will be 0, there will be few if any random numbers in the range 0x0-0x00000000FFFFFFFF.

Retrieve bytes in a specified range

The overloads of the Next method allow you to specify the range of random numbers, but the NextBytes method does not. The following example implements a NextBytes method that lets you specify the range of the returned bytes. It defines a Random2 class that derives from Random and overloads its NextBytes method.

using System;

public class Example3
{
    public static void Main()
    {
        Random2 rnd = new Random2();
        Byte[] bytes = new Byte[10000];
        int[] total = new int[101];
        rnd.NextBytes(bytes, 0, 101);

        // Calculate how many of each value we have.
        foreach (var value in bytes)
            total[value]++;

        // Display the results.
        for (int ctr = 0; ctr < total.Length; ctr++)
        {
            Console.Write("{0,3}: {1,-3}   ", ctr, total[ctr]);
            if ((ctr + 1) % 5 == 0) Console.WriteLine();
        }
    }
}

public class Random2 : Random
{
    public Random2() : base()
    { }

    public Random2(int seed) : base(seed)
    { }

    public void NextBytes(byte[] bytes, byte minValue, byte maxValue)
    {
        for (int ctr = bytes.GetLowerBound(0); ctr <= bytes.GetUpperBound(0); ctr++)
            bytes[ctr] = (byte)Next(minValue, maxValue);
    }
}
// The example displays output like the following:
//         0: 115     1: 119     2: 92      3: 98      4: 92
//         5: 102     6: 103     7: 84      8: 93      9: 116
//        10: 91     11: 98     12: 106    13: 91     14: 92
//        15: 101    16: 100    17: 96     18: 97     19: 100
//        20: 101    21: 106    22: 112    23: 82     24: 85
//        25: 102    26: 107    27: 98     28: 106    29: 102
//        30: 109    31: 108    32: 94     33: 101    34: 107
//        35: 101    36: 86     37: 100    38: 101    39: 102
//        40: 113    41: 95     42: 96     43: 89     44: 99
//        45: 81     46: 89     47: 105    48: 100    49: 85
//        50: 103    51: 103    52: 93     53: 89     54: 91
//        55: 97     56: 105    57: 97     58: 110    59: 86
//        60: 116    61: 94     62: 117    63: 98     64: 110
//        65: 93     66: 102    67: 100    68: 105    69: 83
//        70: 81     71: 97     72: 85     73: 70     74: 98
//        75: 100    76: 110    77: 114    78: 83     79: 90
//        80: 96     81: 112    82: 102    83: 102    84: 99
//        85: 81     86: 100    87: 93     88: 99     89: 118
//        90: 95     91: 124    92: 108    93: 96     94: 104
//        95: 106    96: 99     97: 99     98: 92     99: 99
//       100: 108
open System

type Random2() =
    inherit Random()

    member this.NextBytes(bytes: byte[], minValue: byte, maxValue: byte) =
        for i=bytes.GetLowerBound(0) to bytes.GetUpperBound(0) do
            bytes.[i] <- this.Next(int minValue, int maxValue) |> byte

let rnd = Random2()
let bytes = Array.zeroCreate 10000
let total = Array.zeroCreate 101
rnd.NextBytes(bytes, 0uy, 101uy)

// Calculate how many of each value we have.
for v in bytes do 
    total.[int v] <- total.[int v] + 1

// Display the results.
for i = 0 to total.Length - 1 do
    printf "%3i: %-3i   " i total.[i]
    if (i + 1) % 5 = 0 then printfn ""

// The example displays output like the following:
//         0: 115     1: 119     2: 92      3: 98      4: 92
//         5: 102     6: 103     7: 84      8: 93      9: 116
//        10: 91     11: 98     12: 106    13: 91     14: 92
//        15: 101    16: 100    17: 96     18: 97     19: 100
//        20: 101    21: 106    22: 112    23: 82     24: 85
//        25: 102    26: 107    27: 98     28: 106    29: 102
//        30: 109    31: 108    32: 94     33: 101    34: 107
//        35: 101    36: 86     37: 100    38: 101    39: 102
//        40: 113    41: 95     42: 96     43: 89     44: 99
//        45: 81     46: 89     47: 105    48: 100    49: 85
//        50: 103    51: 103    52: 93     53: 89     54: 91
//        55: 97     56: 105    57: 97     58: 110    59: 86
//        60: 116    61: 94     62: 117    63: 98     64: 110
//        65: 93     66: 102    67: 100    68: 105    69: 83
//        70: 81     71: 97     72: 85     73: 70     74: 98
//        75: 100    76: 110    77: 114    78: 83     79: 90
//        80: 96     81: 112    82: 102    83: 102    84: 99
//        85: 81     86: 100    87: 93     88: 99     89: 118
//        90: 95     91: 124    92: 108    93: 96     94: 104
//        95: 106    96: 99     97: 99     98: 92     99: 99
//       100: 108
Module Example4
    Public Sub Main()
        Dim rnd As New Random2()
        Dim bytes(9999) As Byte
        Dim total(100) As Integer
        rnd.NextBytes(bytes, 0, 101)

        ' Calculate how many of each value we have.
        For Each value In bytes
            total(value) += 1
        Next

        ' Display the results.
        For ctr As Integer = 0 To total.Length - 1
            Console.Write("{0,3}: {1,-3}   ", ctr, total(ctr))
            If (ctr + 1) Mod 5 = 0 Then Console.WriteLine()
        Next
    End Sub
End Module

Public Class Random2 : Inherits Random
   Public Sub New()
      MyBase.New()
   End Sub   

   Public Sub New(seed As Integer)
      MyBase.New(seed)
   End Sub

   Public Overloads Sub NextBytes(bytes() As Byte, 
                                  minValue As Byte, maxValue As Byte)
      For ctr As Integer = bytes.GetLowerbound(0) To bytes.GetUpperBound(0)
         bytes(ctr) = CByte(MyBase.Next(minValue, maxValue))
      Next
   End Sub
End Class 
' The example displays output like the following:
'         0: 115     1: 119     2: 92      3: 98      4: 92
'         5: 102     6: 103     7: 84      8: 93      9: 116
'        10: 91     11: 98     12: 106    13: 91     14: 92
'        15: 101    16: 100    17: 96     18: 97     19: 100
'        20: 101    21: 106    22: 112    23: 82     24: 85
'        25: 102    26: 107    27: 98     28: 106    29: 102
'        30: 109    31: 108    32: 94     33: 101    34: 107
'        35: 101    36: 86     37: 100    38: 101    39: 102
'        40: 113    41: 95     42: 96     43: 89     44: 99
'        45: 81     46: 89     47: 105    48: 100    49: 85
'        50: 103    51: 103    52: 93     53: 89     54: 91
'        55: 97     56: 105    57: 97     58: 110    59: 86
'        60: 116    61: 94     62: 117    63: 98     64: 110
'        65: 93     66: 102    67: 100    68: 105    69: 83
'        70: 81     71: 97     72: 85     73: 70     74: 98
'        75: 100    76: 110    77: 114    78: 83     79: 90
'        80: 96     81: 112    82: 102    83: 102    84: 99
'        85: 81     86: 100    87: 93     88: 99     89: 118
'        90: 95     91: 124    92: 108    93: 96     94: 104
'        95: 106    96: 99     97: 99     98: 92     99: 99
'       100: 108

The NextBytes(Byte[], Byte, Byte) method wraps a call to the Next(Int32, Int32) method and specifies the minimum value and one greater than the maximum value (in this case, 0 and 101) that we want returned in the byte array. Because we are sure that the integer values returned by the Next method are within the range of the Byte data type, we can safely cast them (in C# and F#) or convert them (in Visual Basic) from integers to bytes.

Retrieve an element from an array or collection at random

Random numbers often serve as indexes to retrieve values from arrays or collections. To retrieve a random index value, you can call the Next(Int32, Int32) method, and use the lower bound of the array as the value of its minValue argument and one greater than the upper bound of the array as the value of its maxValue argument. For a zero-based array, this is equivalent to its Length property, or one greater than the value returned by the Array.GetUpperBound method. The following example randomly retrieves the name of a city in the United States from an array of cities.

String[] cities = { "Atlanta", "Boston", "Chicago", "Detroit",
                    "Fort Wayne", "Greensboro", "Honolulu", "Indianapolis",
                    "Jersey City", "Kansas City", "Los Angeles",
                    "Milwaukee", "New York", "Omaha", "Philadelphia",
                    "Raleigh", "San Francisco", "Tulsa", "Washington" };
Random rnd = new Random();
int index = rnd.Next(0, cities.Length);
Console.WriteLine("Today's city of the day: {0}",
                  cities[index]);

// The example displays output like the following:
//   Today's city of the day: Honolulu
let cities = 
    [| "Atlanta"; "Boston"; "Chicago"; "Detroit";
       "Fort Wayne"; "Greensboro"; "Honolulu"; "Indianapolis";
       "Jersey City"; "Kansas City"; "Los Angeles";
       "Milwaukee"; "New York"; "Omaha"; "Philadelphia";
       "Raleigh"; "San Francisco"; "Tulsa"; "Washington" |]

let rnd = Random()

let index = rnd.Next(0,cities.Length)

printfn "Today's city of the day: %s" cities.[index]

// The example displays output like the following:
//   Today's city of the day: Honolulu
Module Example1
    Public Sub Main()
        Dim cities() As String = {"Atlanta", "Boston", "Chicago", "Detroit",
                                 "Fort Wayne", "Greensboro", "Honolulu", "Indianapolis",
                                 "Jersey City", "Kansas City", "Los Angeles",
                                 "Milwaukee", "New York", "Omaha", "Philadelphia",
                                 "Raleigh", "San Francisco", "Tulsa", "Washington"}
        Dim rnd As New Random()
        Dim index As Integer = rnd.Next(0, cities.Length)
        Console.WriteLine("Today's city of the day: {0}",
                        cities(index))
    End Sub
End Module
' The example displays output like the following:
'   Today's city of the day: Honolulu

Retrieve a unique element from an array or collection

A random number generator can always return duplicate values. As the range of numbers becomes smaller or the number of values generated becomes larger, the probability of duplicates grows. If random values must be unique, more numbers are generated to compensate for duplicates, resulting in increasingly poor performance.

There are a number of techniques to handle this scenario. One common solution is to create an array or collection that contains the values to be retrieved, and a parallel array that contains random floating-point numbers. The second array is populated with random numbers at the time the first array is created, and the Array.Sort(Array, Array) method is used to sort the first array by using the values in the parallel array.

For example, if you're developing a Solitaire game, you want to ensure that each card is used only once. Instead of generating random numbers to retrieve a card and tracking whether that card has already been dealt, you can create a parallel array of random numbers that can be used to sort the deck. Once the deck is sorted, your app can maintain a pointer to indicate the index of the next card on the deck.

The following example illustrates this approach. It defines a Card class that represents a playing card and a Dealer class that deals a deck of shuffled cards. The Dealer class constructor populates two arrays: a deck array that has class scope and that represents all the cards in the deck; and a local order array that has the same number of elements as the deck array and is populated with randomly generated Double values. The Array.Sort(Array, Array) method is then called to sort the deck array based on the values in the order array.

using System;

// A class that represents an individual card in a playing deck.
public class Card
{
    public Suit Suit;
    public FaceValue FaceValue;

    public override String ToString()
    {
        return String.Format("{0:F} of {1:F}", this.FaceValue, this.Suit);
    }
}

public enum Suit { Hearts, Diamonds, Spades, Clubs };

public enum FaceValue
{
    Ace = 1, Two, Three, Four, Five, Six,
    Seven, Eight, Nine, Ten, Jack, Queen,
    King
};

public class Dealer
{
    Random rnd;
    // A deck of cards, without Jokers.
    Card[] deck = new Card[52];
    // Parallel array for sorting cards.
    Double[] order = new Double[52];
    // A pointer to the next card to deal.
    int ptr = 0;
    // A flag to indicate the deck is used.
    bool mustReshuffle = false;

    public Dealer()
    {
        rnd = new Random();
        // Initialize the deck.
        int deckCtr = 0;
        foreach (var suit in Enum.GetValues(typeof(Suit)))
        {
            foreach (var faceValue in Enum.GetValues(typeof(FaceValue)))
            {
                Card card = new Card();
                card.Suit = (Suit)suit;
                card.FaceValue = (FaceValue)faceValue;
                deck[deckCtr] = card;
                deckCtr++;
            }
        }

        for (int ctr = 0; ctr < order.Length; ctr++)
            order[ctr] = rnd.NextDouble();

        Array.Sort(order, deck);
    }

    public Card[] Deal(int numberToDeal)
    {
        if (mustReshuffle)
        {
            Console.WriteLine("There are no cards left in the deck");
            return null;
        }

        Card[] cardsDealt = new Card[numberToDeal];
        for (int ctr = 0; ctr < numberToDeal; ctr++)
        {
            cardsDealt[ctr] = deck[ptr];
            ptr++;
            if (ptr == deck.Length)
                mustReshuffle = true;

            if (mustReshuffle & ctr < numberToDeal - 1)
            {
                Console.WriteLine("Can only deal the {0} cards remaining on the deck.",
                                  ctr + 1);
                return cardsDealt;
            }
        }
        return cardsDealt;
    }
}

public class Example17
{
    public static void Main()
    {
        Dealer dealer = new Dealer();
        ShowCards(dealer.Deal(20));
    }

    private static void ShowCards(Card[] cards)
    {
        foreach (var card in cards)
            if (card != null)
                Console.WriteLine("{0} of {1}", card.FaceValue, card.Suit);
    }
}
// The example displays output like the following:
//       Six of Diamonds
//       King of Clubs
//       Eight of Clubs
//       Seven of Clubs
//       Queen of Clubs
//       King of Hearts
//       Three of Spades
//       Ace of Clubs
//       Four of Hearts
//       Three of Diamonds
//       Nine of Diamonds
//       Two of Hearts
//       Ace of Hearts
//       Three of Hearts
//       Four of Spades
//       Eight of Hearts
//       Queen of Diamonds
//       Two of Clubs
//       Four of Diamonds
//       Jack of Hearts
open System

type Suit =
    | Clubs
    | Diamonds
    | Hearts
    | Spades

type Face =
    | Ace | Two | Three
    | Four | Five | Six
    | Seven | Eight | Nine
    | Ten | Jack | Queen | King

type Card = { Face: Face; Suit: Suit }

let suits = [ Clubs; Diamonds; Hearts; Spades ]
let faces = [ Ace; Two; Three; Four; Five; Six; Seven; Eight; Nine; Ten; Jack; Queen; King ]

type Dealer() =
    let rnd = Random()
    let mutable pos = 0
    // Parallel array for sorting cards.
    let order = Array.init (suits.Length * faces.Length) (fun _ -> rnd.NextDouble() )
    // A deck of cards, without Jokers.
    let deck = [|
        for s in suits do
            for f in faces do
                { Face = f; Suit = s } |]
    // Shuffle the deck.
    do Array.Sort(order, deck)

    // Deal a number of cards from the deck, return None if failed
    member _.Deal(numberToDeal) : Card [] option = 
        if numberToDeal = 0 || pos = deck.Length then
            printfn "There are no cards left in the deck"
            None
        else 
            let cards = deck.[pos .. numberToDeal + pos - 1]
            if numberToDeal > deck.Length - pos then
                printfn "Can only deal the %i cards remaining on the deck." (deck.Length - pos)
            pos <- min (pos + numberToDeal) deck.Length
            Some cards

let showCards cards = 
    for card in cards do
        printfn $"{card.Face} of {card.Suit}"

let dealer = Dealer()

dealer.Deal 20
|> Option.iter showCards

// The example displays output like the following:
//       Six of Diamonds
//       King of Clubs
//       Eight of Clubs
//       Seven of Clubs
//       Queen of Clubs
//       King of Hearts
//       Three of Spades
//       Ace of Clubs
//       Four of Hearts
//       Three of Diamonds
//       Nine of Diamonds
//       Two of Hearts
//       Ace of Hearts
//       Three of Hearts
//       Four of Spades
//       Eight of Hearts
//       Queen of Diamonds
//       Two of Clubs
//       Four of Diamonds
//       Jack of Hearts
' A class that represents an individual card in a playing deck.
Public Class Card
   Public Suit As Suit
   Public FaceValue As FaceValue
   
   Public Overrides Function ToString() As String
      Return String.Format("{0:F} of {1:F}", Me.FaceValue, Me.Suit)
   End Function
End Class

Public Enum Suit As Integer
   Hearts = 0
   Diamonds = 1
   Spades = 2
   Clubs = 3
End Enum

Public Enum FaceValue As Integer
   Ace = 1
   Two = 2
   Three = 3
   Four = 4
   Five = 5
   Six = 6
   Seven = 7
   Eight = 8
   Nine = 9
   Ten = 10
   Jack = 11
   Queen = 12
   King = 13
End Enum

Public Class Dealer
   Dim rnd As Random
   ' A deck of cards, without Jokers.
   Dim deck(51) As Card
   ' Parallel array for sorting cards.
   Dim order(51) As Double
   ' A pointer to the next card to deal.
   Dim ptr As Integer = 0
   ' A flag to indicate the deck is used.
   Dim mustReshuffle As Boolean
   
   Public Sub New()
      rnd = New Random()
      ' Initialize the deck.
      Dim deckCtr As Integer = 0
      For Each Suit In [Enum].GetValues(GetType(Suit))
         For Each faceValue In [Enum].GetValues(GetType(FaceValue))
            Dim card As New Card()
            card.Suit = CType(Suit, Suit)
            card.FaceValue = CType(faceValue, FaceValue)
            deck(deckCtr) = card  
            deckCtr += 1
         Next
      Next
      For ctr As Integer = 0 To order.Length - 1
         order(ctr) = rnd.NextDouble()   
      Next   
      Array.Sort(order, deck)
   End Sub

   Public Function Deal(numberToDeal As Integer) As Card()
      If mustReshuffle Then
         Console.WriteLine("There are no cards left in the deck")
         Return Nothing
      End If
      
      Dim cardsDealt(numberToDeal - 1) As Card
      For ctr As Integer = 0 To numberToDeal - 1
         cardsDealt(ctr) = deck(ptr)
         ptr += 1
         If ptr = deck.Length Then 
            mustReshuffle = True
         End If
         If mustReshuffle And ctr < numberToDeal - 1
            Console.WriteLine("Can only deal the {0} cards remaining on the deck.", 
                              ctr + 1)
            Return cardsDealt
         End If
      Next
      Return cardsDealt
   End Function
End Class

Public Module Example
   Public Sub Main()
      Dim dealer As New Dealer()
      ShowCards(dealer.Deal(20))
   End Sub
   
   Private Sub ShowCards(cards() As Card)
      For Each card In cards
         If card IsNot Nothing Then _
            Console.WriteLine("{0} of {1}", card.FaceValue, card.Suit)
      Next
   End Sub
End Module
' The example displays output like the following:
'       Six of Diamonds
'       King of Clubs
'       Eight of Clubs
'       Seven of Clubs
'       Queen of Clubs
'       King of Hearts
'       Three of Spades
'       Ace of Clubs
'       Four of Hearts
'       Three of Diamonds
'       Nine of Diamonds
'       Two of Hearts
'       Ace of Hearts
'       Three of Hearts
'       Four of Spades
'       Eight of Hearts
'       Queen of Diamonds
'       Two of Clubs
'       Four of Diamonds
'       Jack of Hearts