Choosing Between Class and Struct

One of the basic design decisions every framework designer faces is whether to design a type as a class (a reference type) or as a struct (a value type). Good understanding of the differences in the behavior of reference types and value types is crucial in making this choice.

The first difference between reference types and value types we will consider is that reference types are allocated on the heap and garbage-collected, whereas value types are allocated either on the stack or inline in containing types and deallocated when the stack unwinds or when their containing type gets deallocated. Therefore, allocations and deallocations of value types are in general cheaper than allocations and deallocations of reference types.

Next, arrays of reference types are allocated out-of-line, meaning the array elements are just references to instances of the reference type residing on the heap. Value type arrays are allocated inline, meaning that the array elements are the actual instances of the value type. Therefore, allocations and deallocations of value type arrays are much cheaper than allocations and deallocations of reference type arrays. In addition, in a majority of cases value type arrays exhibit much better locality of reference.

The next difference is related to memory usage. Value types get boxed when cast to a reference type or one of the interfaces they implement. They get unboxed when cast back to the value type. Because boxes are objects that are allocated on the heap and are garbage-collected, too much boxing and unboxing can have a negative impact on the heap, the garbage collector, and ultimately the performance of the application. In contrast, no such boxing occurs as reference types are cast. (For more information, see Boxing and Unboxing).

Next, reference type assignments copy the reference, whereas value type assignments copy the entire value. Therefore, assignments of large reference types are cheaper than assignments of large value types.

Finally, reference types are passed by reference, whereas value types are passed by value. Changes to an instance of a reference type affect all references pointing to the instance. Value type instances are copied when they are passed by value. When an instance of a value type is changed, it of course does not affect any of its copies. Because the copies are not created explicitly by the user but are implicitly created when arguments are passed or return values are returned, value types that can be changed can be confusing to many users. Therefore, value types should be immutable.

As a rule of thumb, the majority of types in a framework should be classes. There are, however, some situations in which the characteristics of a value type make it more appropriate to use structs.

✔️ CONSIDER defining a struct instead of a class if instances of the type are small and commonly short-lived or are commonly embedded in other objects.

❌ AVOID defining a struct unless the type has all of the following characteristics:

  • It logically represents a single value, similar to primitive types (int, double, etc.).

  • It has an instance size under 16 bytes.

  • It is immutable.

  • It will not have to be boxed frequently.

In all other cases, you should define your types as classes.

Portions © 2005, 2009 Microsoft Corporation. All rights reserved.

Reprinted by permission of Pearson Education, Inc. from Framework Design Guidelines: Conventions, Idioms, and Patterns for Reusable .NET Libraries, 2nd Edition by Krzysztof Cwalina and Brad Abrams, published Oct 22, 2008 by Addison-Wesley Professional as part of the Microsoft Windows Development Series.

See also