Session
Optimizing and debugging your DirectX-12 game
with Shawn Hargreaves, Bill Kristiansen
Learn about the latest tools for peeling back the cover of your DirectX 12 GPU and finding out what is really going on inside it. How efficiently are your shaders making use of hardware execution resources? Why did the GPU hang? How can you make your games run faster, look better, and crash less often?
Learn about the latest tools for peeling back the cover of your DirectX 12 GPU and finding out what is really going on inside it. How efficiently are your shaders making use of hardware execution resources? Why did the GPU hang? How can you make your games run faster, look better, and crash less often?
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