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Version 1.5 (June 14, 2023)
Changes are noted under the respective resource categories:
- Removed: GDC 2023
- Courses and trainings
- Free training courses (self-study)
- Added: Creating accessible content with Microsoft 365
- Added: Making your PowerPoint Presentations Accessible
- Free training courses (self-study)
- Added: Supporting developers with disabilities
- Added: The New ID@Xbox Developer Acceleration Program
- Added: Limit Break, Video Game Mentorship Program
- Talks
- Accessibility journey of games
- Added: Building up Accessibility in LEGO Star Wars: The Skywalker Saga
- Added: Retrofitting Accessibility in Deathloop
- Added: Building an Inclusive Tech Lab
- Added: Building accessibility processes into development
- Added: Accessibility Planning – choosing the right blueberries for your project
- Added: The Frontlines of Accessibility QA: Getting Your Hands Dirty
- Difficulty vs accessibility
- Added: Can I do that?
- Inclusive design / playstyle
- Added: Accessibility Driven Development: An inside look into Stories of Blossom
- Added: Multiple disabilities
- Added: Understanding the Perceptions and Experiences of the Deafblind Community About Digital Games
- Added: Progressive disabilities
- Added: Never give up, never surrender
- Representation
- Added: Everybody dance! Representation in Just Dance
- Visual accessibility
- Added: Equal Opportunity Piracy: Blind Accessibility in Sea Of Thieves
- Accessibility journey of games
- Added: Articles
- Added: Community Etiquette
- Added: IGDA Game Accessibility Specialist Interest Group Top Ten
Version 1.4 (March 21, 2023)
Changes are noted under the respective resource categories:
- Added: GDC 2023
- Added: Building an Inclusive Tech Lab
- Added: Creating accessible content with Microsoft 365
- Added: Making your PowerPoint Presentations Accessible
- Added: Community Etiquette
- Added: Gaming Accessibility Fundamentals Learning Path
- Added: Xbox Accessibility Guidelines (XAG)
- Added: Microsoft Gaming Accessibility Testing Service (MGATS)
- Added: Gaming and Disability Player Experience Guide (GADPEG)
- Added: Xbox Accessibility Insider League (XAIL)
- Added: Accessibility Feature Tags
- Added: Game Accessibility Guidelines
- Added: The Family Gaming Database - Accessibility Data
- Added: GAconf (Gaming Accessibility Conference)
- Added: SpecialEffect DevKit
- Added: IGDA Game Accessibility Specialist Interest Group Top Ten
Version 1.3 (February 2, 2023)
Changes are noted under the respective resource categories:
- Courses and trainings
- Free training courses (self-study)
- Added: Accessible Design with Unreal Engine
- Added: Practical Game Accessibility with Unity
- Free training courses (self-study)
- Talks
- Accessibility journey of games
- Added: The Road to Accessibility in Rocksmith+
- Added: Expanding Accessibility in The Last of Us Part 1
- Connecting with players
- Added: Prioritizing Accessibility: How an indie publisher supports accessibility in their titles
- Captions, subtitles, and audio cues
- Added: Closed Captions in Marvel’s Guardians of the Galaxy: From Design to Implementation
- Cognitive accessibility
- Added: Ideas for Accessible Typography
- Inclusive design / playstyles
- Added: Fusing Accessibility with Game Design
- Added: The SG Accessibility Matrix: Invest Your Scope Wisely
- Representation
- Added: Design challenges and solutions: Mental health representation in games
- Accessibility journey of games
- Added: Blogs
- Added: Electronic Epileptic
- Added: Accessibility Technology
- Added: Electronic Arts (EA): Our Patent Pledge for Increasing Accessibility
- Developer tools
- Unity tools
- Added: Apple Unity Plug-Ins
- Unity tools
Version 1.2 (August 17, 2022)
Changes are noted under the respective resource categories:
- Added new category: Xbox Adaptive Controller
- Added: How it works: Explore the Xbox Adaptive Controller
- Added: Get to know the Xbox Adaptive Controller
- Added: XAC History
- Added: Xbox Accessories & Controllers
- Added: Logitech Adaptive Gaming Kit
- Added: Configuring the XAC in the Xbox Accessories app
- Added: Xbox Adaptive Controller Hub
- Talks
- Accessibility journey of games
- Added: Make it a Pillar: Prioritizing Accessibility in the AAA Market
- Cognitive accessibility
- Updated "Speech Services Synthetic Voice for Game Centric Usage" to: Create Dynamic, Accessible Content with Azure Neural Voice
- Visual accessibility
- Added: Designing the audio-based game mechanics in Blind Drive
- Accessibility journey of games
Version 1.1 (May 16, 2022)
Changes are noted under the respective resource categories:
- Accessibility Guidance
- Guidelines outside microsoft
- Added: Accessible Player Experience (APX)
- Connecting with customers
- Added: AbleGamers Player Panels
- Guidelines outside microsoft
- Documentation
- Features
- Added: The Family Gaming Database - Accessibility Data
- Added: Create An Accessibility Page For Your Video Game
- Features
- Courses and Trainings
- Removed: Paid training and workshops
- Talks
- Inclusive design / playstyles
- Added: Prioritizing Accessible Player Experiences
- Inclusive design / playstyles
Version 1.0 (May 6, 2022)
Initial version - Following resource categories added each filled with linked resources:
- Accessibility Guidance
- Microsoft accessibility guidance
- Guidelines outside microsoft
- Connecting with customers
- Documentation
- Features
- Authoring documentation
- Courses and Trainings
- Free training courses (self-study)
- Paid training and workshops
- Video playlists
- Conferences
- Free conferences
- Other conferences
- Talks
- Accessibility journey of games
- Connecting with players
- Captions, subtitles, and audio cues
- Cognitive accessibility
- Difficulty vs accessibility
- Horror
- Infinite play time
- Inclusive design / playstyles
- Input accessibility
- Representation
- Visual accessibility
- Testing and tools
- Testing services (paid)
- Testing tools (free)
- Developer tools
- General
- Tools – Visual accessibility
- Tools – Cognitive accessibility
- Unity tools
- Unreal tools