game_chat_sample_type
Describes the data type that represents a single Game Chat 2 audio sample.
Syntax
enum class game_chat_sample_type
{
integer = 0,
ieee_float
}
Constants
Constant | Description |
---|---|
integer | Integer PCM format. |
ieee_float | IEEE floating-point PCM format. |
Remarks
This enumeration is used by the game_chat_audio_format structure to indicate whether the audio data represented by the structure uses Pulse Code Modulation (PCM) data represented by either integers or floating-point numbers. The game_chat_audio_format
structure identifies the audio format of the buffers the app retrieves from and submits to Game Chat 2 when real-time audio manipulation is enabled. For more information about audio formats, see Real-time audio manipulation.
Requirements
Header: GameChat2.h
Supported platforms: Windows, Xbox One family consoles and Xbox Series consoles