GameInputFlightStickButtons

Enumerates flight stick buttons.

Syntax

typedef enum GameInputFlightStickButtons  
{  
    GameInputFlightStickNone = 0x00000000,  
    GameInputFlightStickMenu = 0x00000001,  
    GameInputFlightStickView = 0x00000002,  
    GameInputFlightStickFirePrimary = 0x00000004,  
    GameInputFlightStickFireSecondary = 0x00000008  
} GameInputFlightStickButtons  

Constants

Constant Description
GameInputFlightStickNone No button pressed.
GameInputFlightStickMenu Menu button pressed.
GameInputFlightStickView View button pressed.
GameInputFlightStickFirePrimary Primary fire button pressed.
GameInputFlightStickFireSecondary Secondary fire button pressed.

Remarks

This enumeration is used in the GameInputFlightStickState structure. You can combine values to read multiple buttons simultaneously.

For more information, see the Getting data from readings section of GameInput readings.

Requirements

Header: GameInput.h

Supported platforms: Windows, Xbox One family consoles and Xbox Series consoles

See also

Overview of GameInput
GameInput