XErrorCallback
A callback that is called if an error occurs in the gaming OS or gaming runtime.
Syntax
bool XErrorCallback(
HRESULT hr,
const char* msg,
void* context
)
Parameters
hr _In_
Type: HRESULT
The HRESULT code associated with the error.
msg _In_z_
Type: char*
Text description of the error.
context _In_
Type: void*
Context pointer for the callback.
Return value
Type: bool
Return true
to indicate that the system should continue on and do whatever is specified by XErrorSetOptions; otherwise, return false
to ignore the error.
Remarks
Use the XErrorSetCallback function to specify the XErrorCallback
callback in your game that the system should call if an error occurs, and the XErrorSetOptions
function to specify how the game should behave when an error occurs in the gaming OS or gaming runtime.
The following example illustrates how to set error options, define a custom error callback, and set the custom error callback to receive error notifications by the system.
bool CustomGameXErrorCallback(_In_ HRESULT hr, _In_ const char* msg, _In_ void* context)
{
// Capture the error to the game's custom logger
CustomGameLogger* logger = (CustomGameLogger*)context;
logger->ReportGameRuntimeIssue(hr, msg);
// Don't ignore the error. For example, continue on and do whatever
// is specified by XErrorSetOptions().
return true;
}
void SomeGameFunction()
{
// Previously initialize the game's custom logger
// CustomGameLogger* m_logger = InitializeLogger();
// ...
// Setup how you want to handle XErrors
XErrorSetOptions(DebugBreakOnError, FailFastOnError);
XErrorSetCallback(CustomGameXErrorCallback, m_logger);
}
Requirements
Header: XError.h
Library: xgameruntime.lib
Supported platforms: Windows, Xbox One family consoles and Xbox Series consoles