Note
Access to this page requires authorization. You can try signing in or changing directories.
Access to this page requires authorization. You can try changing directories.
Contains the connection states for a streaming client device.
Syntax
enum class XGameStreamingConnectionState : uint32_t
{
Disconnected = 0,
Connected = 1
}
Constants
Constant | Description |
---|---|
Disconnected | The client device is currently disconnected. |
Connected | The client device is currently connected. |
Remarks
A device can be in either a Connected
or a Disconnected
state.
The XGameStreamingClientChangedCallback is invoked whenever a streaming device connects or disconnects.
Upon registering via XGameStreamingRegisterConnectionStateChanged, the callback is invoked for any device that is already connected.
Requirements
Header: xgamestreaming.h
Supported platforms: Windows, Xbox One family consoles and Xbox Series consoles
See also
XGameStreaming
XGameStreamingClientChangedCallback
XGameStreamingUnregisterConnectionStateChanged
XGameStreamingRegisterConnectionStateChanged