XGameUiTextEntryChangeTypeFlags
Flags indicating what has changed since the last call to XGameUiTextEntryGetState.
Syntax
enum class XGameUiTextEntryChangeTypeFlags : uint32_t
{
None = 0x0,
TextChanged = 0x1,
Dismissed = 0x2
}
Constants
Constant | Description |
---|---|
None | No text changes. |
TextChanged | Text has changed since the last call to XGameUiTextEntryGetState. |
Dismissed | The keyboard was dimissed. |
Remarks
If the keyboard has been dismissed, the game should call XGameUiTextEntryClose before trying to re-open the keyboard.
Note
TextChange will not be set if cursorIndex, imeClauseStartIndex, or imeClauseEndIndex values have changed.
Requirements
Header: XGameUI.h
Supported platforms: Windows, Xbox One family consoles and Xbox Series consoles