XGameUiTextEntryChangeTypeFlags

Flags indicating what has changed since the last call to XGameUiTextEntryGetState.

Syntax

enum class XGameUiTextEntryChangeTypeFlags : uint32_t  
{  
    None = 0x0,  
    TextChanged = 0x1,  
    Dismissed = 0x2
}  

Constants

Constant Description
None No text changes.
TextChanged Text has changed since the last call to XGameUiTextEntryGetState.
Dismissed The keyboard was dimissed.

Remarks

If the keyboard has been dismissed, the game should call XGameUiTextEntryClose before trying to re-open the keyboard.

Note

TextChange will not be set if cursorIndex, imeClauseStartIndex, or imeClauseEndIndex values have changed.

Requirements

Header: XGameUI.h

Supported platforms: Windows, Xbox One family consoles and Xbox Series consoles

See also

XGameUI