XStoreReportConsumableFulfillmentAsync

Consumes the specified quantity of a consumable. For more information see Consumable-based ecosystems for more information on implementing and using consumable products.

Syntax

HRESULT XStoreReportConsumableFulfillmentAsync(  
         const XStoreContextHandle storeContextHandle,  
         const char* storeProductId,  
         uint32_t quantity,  
         GUID trackingId,  
         XAsyncBlock* async  
)  

Parameters

storeContextHandle   _In_
Type: XStoreContextHandle

The store context handle for the user returned by XStoreCreateContext.

storeProductId   _In_z_
Type: char*

The Store ID of the consumable add-on that you want to report as fulfilled.

quantity   _In_
Type: uint32_t

The number of units of the consumable add-on that you want to report as fulfilled. For a Store-managed consumable (that is, a consumable where Microsoft keeps track of the balance), specify the number of units that have been consumed. For a game-managed consumable (that is, a consumable where the developer keeps track of the balance), specify 1.

trackingId   _In_
Type: GUID

A developer-supplied GUID that identifies the specific transaction that the fulfillment operation is associated with for tracking purposes.

async   _Inout_
Type: XAsyncBlock*

An XAsyncBlock defining the asynchronous work being done. The XAsyncBlock can be used to poll for the call's status and retrieve call results. See XAsyncBlock for more information.

Return value

Type: HRESULT

HRESULT success or error code.

Remarks

To retrieve the result of this function call XStoreReportConsumableFulfillmentResult after calling this function.

The following code snippet shows an example of using a quantity of a consumable.

void CALLBACK ReportConsumableFulfillmentCallback(XAsyncBlock* asyncBlock)
{
    XStoreConsumableResult result{};
    HRESULT hr = XStoreReportConsumableFulfillmentResult(
        asyncBlock,
        &result);

    if (FAILED(hr))
    {
        printf("Failed retrieve the consumable balance remaining: 0x%x\r\n", hr);
        return;
    }

    printf("quantity: %d\r\n", result.quantity);
}

void ReportConsumableFulfillment(XStoreContextHandle storeContextHandle, XTaskQueueHandle taskQueueHandle, const char* storeId, uint32_t quantity, GUID trackingId)
{
    auto asyncBlock = std::make_unique<XAsyncBlock>();
    ZeroMemory(asyncBlock.get(), sizeof(*asyncBlock));
    asyncBlock->queue = taskQueueHandle;
    asyncBlock->context = taskQueueHandle;
    asyncBlock->callback = ReportConsumableFulfillmentCallback;

    HRESULT hr = XStoreReportConsumableFulfillmentAsync(
        storeContextHandle,
        storeId,
        quantity,
        trackingId,
        asyncBlock.get());

    if (FAILED(hr))
    {
        printf("Failed to report consumable fulfillment: 0x%x\r\n", hr);
        return;
    }

    // Wait a while for the callbacks to run
    Sleep(5000);
}

Requirements

Header: XStore.h (included in XGameRuntime.h)

Library: xgameruntime.lib

Supported platforms: Windows, Xbox One family consoles and Xbox Series consoles

See also

XStore
Consumable-based ecosystems XStoreReportConsumableFulfillmentResult