XStoreShowRateAndReviewUIAsync

Displays a system dialog to pop up to allow the user to provide a review for the current game or decline to do so.

Syntax

HRESULT XStoreShowRateAndReviewUIAsync(  
         const XStoreContextHandle storeContextHandle,  
         XAsyncBlock* async  
)  

Parameters

storeContextHandle   _In_
Type: XStoreContextHandle

The store context handle for the user returned by XStoreCreateContext.

async   _Inout_
Type: XAsyncBlock*

An XAsyncBlock defining the asynchronous work being done. The XAsyncBlock can be used to poll for the call's status and retrieve call results. See XAsyncBlock for more information.

Return value

Type: HRESULT

HRESULT success or error code.

Remarks

To retrieve the execution result of this function call XStoreShowRateAndReviewUIResult after calling this function.

If the system detects a game is calling this excessively, it will hide the dialog and automatically return CanceledByUser.

The following code snippet shows an example of displaying a review dialog.

void CALLBACK ShowRateAndReviewUICallback(XAsyncBlock* asyncBlock)
{
    XStoreRateAndReviewResult result{};
    HRESULT hr = XStoreShowRateAndReviewUIResult(
        asyncBlock,
        &result);

    if (FAILED(hr))
    {
        printf("Failed to rate and review: 0x%x\r\n", hr);
        return;
    }

    printf("result.wasUpdated: %s\r\n", result.wasUpdated ? "true" : "false");
}

void ShowRateAndReviewUI(XStoreContextHandle storeContextHandle, XTaskQueueHandle taskQueueHandle)
{
    auto asyncBlock = std::make_unique<XAsyncBlock>();
    ZeroMemory(asyncBlock.get(), sizeof(*asyncBlock));
    asyncBlock->queue = taskQueueHandle;
    asyncBlock->context = taskQueueHandle;
    asyncBlock->callback = ShowRateAndReviewUICallback;

    HRESULT hr = XStoreShowRateAndReviewUIAsync(
        storeContextHandle,
        asyncBlock.get());

    if (FAILED(hr))
    {
        printf("Failed rate and review: 0x%x\r\n", hr);
        return;
    }

    // Wait a while for the callbacks to run
    Sleep(5000);
}

Requirements

Header: XStore.h (included in XGameRuntime.h)

Library: xgameruntime.lib

Supported platforms: Windows, Xbox One family consoles and Xbox Series consoles

See also

XStore
XStoreShowRateAndReviewUIResult