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This section describes how to integrate the GDK into a custom engine for your PC title.
In this section
Custom engine integration for PC: get started (C/C++)
Describes how to get started with integrating the GDK into a custom C/C++ engine.Custom engine integration for PC: get started (C#)
Describes how to get started with integrating the GDK into a custom C# engine by using XBOX GDK.NET.Getting started with XBOX GDK.NET
Describes the .NET projection of the GDK flat C API, and what you need to run and ship a .NET title.NativeAOT for gaming
Describes the benefits, trade-offs, and best practices for using .NET NativeAOT in games built with the GDK.