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Enumerates buttons used for controlling the system, often outside of a game.
Syntax
enum GameInputSystemButtons
{
GameInputSystemButtonNone = 0x00000000,
GameInputSystemButtonGuide = 0x00000001,
GameInputSystemButtonShare = 0x00000002
};
Constants
| Constant | Description |
|---|---|
| GameInputSystemButtonNone | No system buttons. |
| GameInputSystemButtonGuide | Guide button. |
| GameInputSystemButtonShare | Share button. |
Remarks
This enumeration is used to identify system buttons. Values may be combined.
Use IGameInputDevice::GetSupportedSystemButtons to determine which system buttons a device has, and IGameInputReading::GetSystemButtonState to read their state from readings of kind GameInputKindSystemButton. In GameInput v3 and earlier, system button events were delivered through IGameInput::RegisterSystemButtonCallback, which was removed in v4.
Requirements
Header: GameInput.h
Supported platforms: Windows, XBOX One family consoles and XBOX Series consoles
See also
Overview of GameInput
GameInput
IGameInputReading::GetSystemButtonState
IGameInputDevice::GetSupportedSystemButtons
Version History
| Version | Changes |
|---|---|
| v0 | Introduced. |