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Title-defined callback for device events, such as device connection and disconnection. This function is registered with IGameInput::RegisterDeviceCallback. This function is triggered by the conditions set from the registration function.
Syntax
void GameInputDeviceCallback(
GameInputCallbackToken callbackToken,
void* context,
GameInputDeviceEvent deviceEvent,
IGameInputDevice* device
);
Parameters
callbackToken _In_
Type: GameInputCallbackToken
Callback token for the registered function. Token returned by IGameInput::RegisterDeviceCallback.
context _In_
Type: void*
The context passed to IGameInput::RegisterDeviceCallback.
deviceEvent _In_
Type: GameInputDeviceEvent
The event that triggered the callback.
device _In_
Type: IGameInputDevice*
Device which triggered the callback.
Return value
This callback function doesn't return a value.
Remarks
Handle each GameInputDeviceEvent value explicitly. Don't treat every event other than GameInputDeviceEventConnected as a disconnection, because property update events such as GameInputDeviceEventKeyboardLayoutUpdated are also delivered for connected devices. Ignore event values that your application doesn't recognize.
To check whether a device is currently connected outside of a callback, call IGameInputDevice::IsConnected.
For an example, see IGameInput::RegisterDeviceCallback.
Requirements
Header: GameInput.h
Supported platforms: Windows, XBOX One family consoles and XBOX Series consoles
See also
Input API Overview
GameInput
IGameInput::RegisterDeviceCallback
Version History
| Version | Changes |
|---|---|
| v4 | Replaced the timestamp, currentStatus, and previousStatus parameters with a single deviceEvent parameter. Reordered the device parameter to follow deviceEvent. |
| v0 | Introduced. |
Appendix: Previous versions
v0, v1, v2, v3
void GameInputDeviceCallback(
GameInputCallbackToken callbackToken,
void* context,
IGameInputDevice* device,
uint64_t timestamp,
GameInputDeviceStatus currentStatus,
GameInputDeviceStatus previousStatus
);
timestamp _In_
Type: uint64_t
Microsecond timestamp denoting when the status change occurred.
currentStatus _In_
Type: GameInputDeviceStatus
Current connection and input status of the device.
previousStatus _In_
Type: GameInputDeviceStatus
Previous connection and input status of the device.