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FMA Scenario Severities
View Xbox Requirements
Test Cases
130-01 Controller Input
Scenario | Severity | Platform |
---|---|---|
No current scenario. | Not Relevant (-4) | |
No current scenario. | Very Minor (1) | |
No current scenario. | Minor (2) | |
No current scenario. | Moderate (6) | |
The title accepts input from only a keyboard and/or mouse in certain areas of the title. | Critical (12) | Xbox One, Xbox Series |
No current scenario. | Catastrophic (22) |
Notes
- No current FMA Notes to consider.
130-02 Save Game Roaming
Scenario | Severity | Platform |
---|---|---|
No current scenario. | Not Relevant (-4) | |
No current scenario. | Very Minor (1) | |
No current scenario. | Minor (2) | |
No current scenario. | Moderate (6) | |
A game save made on an Xbox One S does not fully load on an Xbox One and/or Project Scorpio, or vice versa across the whole family of Xbox One device. | Critical (12) | Xbox One, Xbox Series |
No current scenario. | Catastrophic (22) |
Notes
- No current FMA Notes to consider.
130-03 Online Segmentation
Scenario | Severity | Platform |
---|---|---|
No current scenario. | Not Relevant (-4) | |
No current scenario. | Very Minor (1) | |
No current scenario. | Minor (2) | |
No current scenario. | Moderate (6) | |
Xbox Network online players are segmented based on their Xbox One console type. | Critical (12) | Xbox One, Xbox Series |
No current scenario. | Catastrophic (22) |
Notes
- No current FMA Notes to consider.
130-04 Featured Game Modes
Scenario | Severity | Platform |
---|---|---|
No current scenario. | Not Relevant (-4) | |
No current scenario. | Very Minor (1) | |
No current scenario. | Minor (2) | |
No current scenario. | Moderate (6) | |
One or more consoles from the Xbox One family of devices provides different game modes based on their Xbox One console type. | Critical (12) | Xbox One, Xbox Series |
No current scenario. | Catastrophic (22) |
Notes
- No current FMA Notes to consider.
130-05 Compatibility Mode
Scenario | Severity | Platform |
---|---|---|
No current scenario. | Not Relevant (-4) | |
No current scenario. | Very Minor (1) | |
No current scenario. | Minor (2) | |
No current scenario. | Moderate (6) | |
The title does not allow users to enter, play, or complete a multiplayer session between the same console generation or cross generation when supported. | Critical (12) | Xbox One, Xbox Series X|S |
The title is built on GDK and does not function as expected when quick resumed on an Xbox Series X|S. | Critical (12) | Xbox One, Xbox Series X|S |
The title does not retain a user's saved data after a full title reboot on an Xbox Series X|S. | Critical (12) | Xbox One / Xbox Series X|S |
The title does not roam a user's saved data generated on an Xbox One to an Xbox Series X|S (and back) without a loss in data. | Critical (12) | Xbox One / Xbox Series X|S |
The title does not suspend or resume as expected on an Xbox Series X|S | Critical (12) | Xbox One / Xbox Series X|S |
No current scenario. | Catastrophic (22) |
Notes
- Titles which support multiplayer functionality are expected to, and MUST, work within the same console generation (IE series X|S must work together and Xbox One and Xbox One X must work together). Cross generational functionality is OPTIONAL. Please log an INT when cross generational support is observed to not function and escalate to PPM for awareness/confirmation of support.
- By design, all ERA titles are capped at 60fps on Gen9 devices. ERA+ titles may request to go to 120hz within the manifest to increase this limit.