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PFCloudScriptExecuteCloudScriptRequest

PFCloudScriptExecuteCloudScriptRequest data model.

Syntax

typedef struct PFCloudScriptExecuteCloudScriptRequest {  
    PFStringDictionaryEntry const* customTags;  
    uint32_t customTagsCount;  
    const char* functionName;  
    PFJsonObject functionParameter;  
    bool const* generatePlayStreamEvent;  
    PFCloudScriptCloudScriptRevisionOption const* revisionSelection;  
    int32_t const* specificRevision;  
} PFCloudScriptExecuteCloudScriptRequest;  

Members

customTags   PFStringDictionaryEntry const*
may be nullptr

(Optional) The optional custom tags associated with the request (e.g. build number, external trace identifiers, etc.).

customTagsCount   uint32_t

Count of customTags

functionName   const char*
is null-terminated

The name of the CloudScript function to execute.

functionParameter   PFJsonObject

(Optional) Object that is passed in to the function as the first argument.

generatePlayStreamEvent   bool const*
may be nullptr

(Optional) Generate a 'player_executed_cloudscript' PlayStream event containing the results of the function execution and other contextual information. This event will show up in the PlayStream debugger console for the player in Game Manager.

revisionSelection   PFCloudScriptCloudScriptRevisionOption const*
may be nullptr

(Optional) Option for which revision of the CloudScript to execute. 'Latest' executes the most recently created revision, 'Live' executes the current live, published revision, and 'Specific' executes the specified revision. The default value is 'Specific', if the SpeificRevision parameter is specified, otherwise it is 'Live'.

specificRevision   int32_t const*
may be nullptr

(Optional) The specivic revision to execute, when RevisionSelection is set to 'Specific'.

Requirements

Header: PFCloudScriptTypes.h

See also

PFCloudScriptTypes members