PFLobbyGetOwner

Gets the current owner of the lobby.

Syntax

HRESULT PFLobbyGetOwner(  
    PFLobbyHandle lobby,  
    const PFEntityKey** owner  
)  

Parameters

lobby   PFLobbyHandle

The handle of the lobby.

owner   PFEntityKey**
library-allocated output, may return nullptr

The output owner. This value may be null if the owner has left or disconnected from the lobby while the owner migration policy is PFLobbyOwnerMigrationPolicy::Manual or PFLobbyOwnerMigrationPolicy::None.

Return value

Type: HRESULT

S_OK if the call succeeded or an error code otherwise. The human-readable form of the error code can be retrieved via PFMultiplayerGetErrorMessage().

Remarks

If this lobby object was created by calling PFMultiplayerJoinLobby(), this method will return an error until PFMultiplayerStartProcessingLobbyStateChanges() provides a PFLobbyUpdatedStateChange with PFLobbyUpdatedStateChange::ownerUpdated set to true. If joining the lobby succeeds, this field is guaranteed to be populated by the time PFMultiplayerStartProcessingLobbyStateChanges() provides a PFLobbyJoinLobbyCompletedStateChange.

If this lobby object was created by calling PFMultiplayerClaimServerLobby(), this method will return an error until PFMultiplayerStartProcessingLobbyStateChanges() provides a PFLobbyUpdatedStateChange with PFLobbyUpdatedStateChange::ownerUpdated set to true. If claiming the lobby succeeds, this field is guaranteed to be populated by the time PFMultiplayerStartProcessingLobbyStateChanges() provides a PFLobbyClaimServerLobbyCompletedStateChange.

Requirements

Header: PFLobby.h

See also

PFLobby members