PFLobbyGetServer

Gets the server entity joined to the lobby.

Syntax

HRESULT PFLobbyGetServer(  
    PFLobbyHandle lobby,  
    const PFEntityKey** server  
)  

Parameters

lobby   PFLobbyHandle

The handle of the lobby.

server   PFEntityKey**
library-allocated output, may return nullptr

The output lobby server entity.

Return value

Type: HRESULT

S_OK if the call succeeded or an error code otherwise. The human-readable form of the error code can be retrieved via PFMultiplayerGetErrorMessage().

Remarks

If this lobby isn't a client-owned lobby, no server is returned.

Requirements

Header: PFLobby.h

See also

PFLobby members