Introduction to Cognitive Services
The PlayFab Party Cognitive Services Interface includes functions that allow for the configuration and use of the accessibility features provided by PlayFab Party.
These features include:
- Real-time text chat translation
- Real-time voice chat transcription
- Real-time voice chat transcription translation
- Text-to-speech synthesis
Pricing
Cognitive Services and other services beyond core VOIP and game networking functionality may have a cost associated with them. Please visit the Billing for PlayFab Party page for more details or reach out to your Microsoft Representative.
Using the Cognitive Services Interface
To use the Cognitive Services Interface in your game, add the following block of code to your game's Build.cs file.
if (Target.bGenerateProjectFiles || (Target.Type != TargetType.Game && Target.Type != TargetType.Client))
{
PublicDefinitions.Add("WITH_OSS_PLAYFAB_COGNITIVESERVICES=0");
}
else
{
PublicDefinitions.Add("WITH_OSS_PLAYFAB_COGNITIVESERVICES=1");
PublicDependencyModuleNames.Add("OnlineSubsystemPlayFab");
PrivateDependencyModuleNames.Add("HTTP");
}
Additionally, you can wrap any game code with #if WITH_OSS_PLAYFAB_COGNITIVESERVICES to prevent compilation errors on platforms that do not use Cognitive Services.
SetTextChatTranslationOptions
SetTextChatTranslationOptions allows chat translation to be toggled on or off.
SetVoiceChatTranscriptionOptions
SetVoiceChatTranscriptionOptions is required for enabling and configuring voice transcription.
- bTranscribeSelf - Transcriptions of the local chat control will be generated and provided to the same local chat control
- bTranscribeOtherChatControlsWithMatchingLanguages - Transcriptions of other chat controls with the same language as the local chat control will be generated and provided to the local chat control
- bTranscribeOtherChatControlsWithNonMatchingLanguages - Transcriptions of other chat controls with languages that are different from the local chat control's language will be generated and provided to the local chat control
- bTranslateToLocalLanguage - Transcriptions will be translated to the local chat control's language
SetTextToSpeechOptions
SetTextToSpeechOptions is required for enabling and configuring text to speech.
- ETextToSpeechType::Narration - Render audio to the local chat control's audio output
- ETextToSpeechType::VoiceChat - Render audio to chat controls which the local chat control is configured to send audio to
SendTextAsVoice
Generates text to speech audio that is sent to all other clients connected to the PlayFab Party network. Text as Voice must be enabled via a call to SetTextToSpeechOptions before calling SendTextAsVoice
SendChatText
Sends chat text string to all other clients connected to the PlayFab Party network.