PartyLocalUser::SetCustomContext
Configures an optional, custom pointer-sized context value with this local user object.
Syntax
PartyError SetCustomContext(
void* customContext
)
Parameters
customContext
void*
optional
An arbitrary, pointer-sized value to store with the player object.
Return value
PartyError
c_partyErrorSuccess
if configuring the custom context succeeded or an error code otherwise. The human-readable form of the error code can be retrieved via PartyManager::GetErrorMessage().
Remarks
The custom context is typically used as a "shortcut" that simplifies accessing local, title-specific memory associated with the local user without requiring a mapping lookup. The value is retrieved using the GetCustomContext() method.
Any configured value is treated as opaque by the library, and is only valid on the local device; it is not transmitted over the network.
Requirements
Header: Party.h