Production, Shipping, and Publishing
Get your game into the hands of your fans, reviewers, and new customers. Make your game available to a small audience before launch for early testing and feedback. Engage your players and extend your game lifecycle by releasing additional content after the initial launch.
Scenario | Description | Solutions |
---|---|---|
Publish to Xbox Store | TBD | |
Publish to Windows Store | TBD | |
Content Update Delivery | TBD | |
Cross-Platform Publishing | TBD | |
Game file & asset management | Store & retrieve game files on high speed, high availability infrastructure. | PlayFab CDN |
Game Keys | TBD |