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How-To - Setting Up A Character With Basic AI

BASIC SETUP

character tag must be set up first

object\character\[character]\ai designers should set this up

OPEN SAPIEN

  • add character

  • add weapon

  • add tags\ai\style (usually: guarding)

  • Go -> Everything\Mission\AI\Zone

    • # zone = collection of firing positions
  • New Instance # creates new zone

    • expand new zone
  • Go -> Firing positions

    • drop several (~6) firing positions by r-click on scenario in Game window # firing positions must belong to area
  • Go -> Area

  • new instance # creates new area

    • assign firing points to new area
  • Go -> Firing positions

    • select firing points # in Game window or Hierarchy view

    • in Properties palette

      • area: assign to area # ignore NO sign next to FPs in Hierarchy view

      • can select Firing points and Ctrl-N creates new area and assigns FP to new area

  • Go -> Squad

    • new instance # creates new squad

    • in Properties palette

      • set name # this will be what is called from console

      • set normal diff count = same as insane diff count count (~2) # of characters to spawn

      • set actor defaults

        • # ignore vehicle

        • character type # to be spawned

        • initial zone

        • initial weapon

        • (optional: grenade type)

        • # ignore initial order

  • Go -> Squad

    • expand specific squad
  • Go -> Starting points

    • place starting points # [normal diff count] will spawn for each

IN CONSOLE

console: ai_place [squad_name]