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BASIC SETUP
character tag must be set up first
object\character\[character]\ai designers should set this up
OPEN SAPIEN
add character
add weapon
add tags\ai\style (usually: guarding)
Go -> Everything\Mission\AI\Zone
- # zone = collection of firing positions
New Instance # creates new zone
- expand new zone
Go -> Firing positions
- drop several (~6) firing positions by r-click on scenario in Game window # firing positions must belong to area
Go -> Area
new instance # creates new area
- assign firing points to new area
Go -> Firing positions
select firing points # in Game window or Hierarchy view
in Properties palette
area: assign to area # ignore NO sign next to FPs in Hierarchy view
can select Firing points and Ctrl-N creates new area and assigns FP to new area
Go -> Squad
new instance # creates new squad
in Properties palette
set name # this will be what is called from console
set normal diff count = same as insane diff count count (~2) # of characters to spawn
set actor defaults
# ignore vehicle
character type # to be spawned
initial zone
initial weapon
(optional: grenade type)
# ignore initial order
Go -> Squad
- expand specific squad
Go -> Starting points
- place starting points # [normal diff count] will spawn for each
IN CONSOLE
console: ai_place [squad_name]