Note
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Turns "transparence" lighting on and off. Transparence lighting uses reversed surface normals, so it lights through the model.
0.0 = no effect
1.0 = transparence lighting as strong as the diffuse lighting.
Figure 1 - transparence_coefficient: 0.1
Figure 2 - transparence_coefficient: 0.5
Figure 3 - transparence_coefficient: 1
Figure 4 - transparence_coefficient: 2