RealtimeClientEventInputAudioBufferAppend interface
Send this event to append audio bytes to the input audio buffer. The audio buffer is temporary storage you can write to and later commit. A "commit" will create a new user message item in the conversation history from the buffer content and clear the buffer. Input audio transcription (if enabled) will be generated when the buffer is committed. If VAD is enabled the audio buffer is used to detect speech and the server will decide when to commit. When Server VAD is disabled, you must commit the audio buffer manually. Input audio noise reduction operates on writes to the audio buffer. The client may choose how much audio to place in each event up to a maximum of 15 MiB, for example streaming smaller chunks from the client may allow the VAD to be more responsive. Unlike most other client events, the server will not send a confirmation response to this event.
- Extends
Properties
| audio | Base64-encoded audio bytes. This must be in the format specified by the
|
| event_id | Optional client-generated ID used to identify this event. |
| type | The event type, must be |
Property Details
audio
Base64-encoded audio bytes. This must be in the format specified by the
input_audio_format field in the session configuration.
audio: string
Property Value
string
event_id
Optional client-generated ID used to identify this event.
event_id?: string
Property Value
string
type
The event type, must be input_audio_buffer.append.
type: "input_audio_buffer.append"
Property Value
"input_audio_buffer.append"