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Configures whether elements of the on-screen display (alternately known as the 'heads up display', or 'HUD') are visible on the screen.
| Permission Level | Game Directors |
|---|---|
| Requires Cheats? | Yes |
Usage
Configures HUD element visibility for a selection of players.
/hud <target: target> <visible: HudVisibility> [hud_element: HudElement]
Configures HUD element visibility for a selection of players.
Arguments
hud_element: HudElementtarget: target Selector of the player(s) to toggle visibility for.visible: HudVisibility State to change the HUD element visibility to.
Enums
HudElement
An enumeration of elements of the on-screen (or 'HUD') display.
Values
hungerHunger bar element.allAll elements of the HUD.paperdoll'Paper doll' on-screen representation of the player.armorArmor element on the HUD.tooltipsTool tip elements of the HUD.touch_controlsTouch controls elements of the HUD. Depending on the players' platform, these elements may never show up.crosshairCross-hair section of the HUD.hotbarHotbar inventory area element of the HUD.healthHealth element of the HUD.progress_barProgress bar element of the HUD.air_bubblesAir bubble status element of the HUD.horse_healthVisual representation of the players' ride element of the HUD.status_effectsitem_text
HudVisibility
Enumeration for HUD visibility states.
Values
hideHides the HUD element.resetResets the HUD element visibility back to its default state (which is that HUD elements should be visible if no options are toggled in settings.)