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Controls how this biome is instantiated (and then potentially modified) during world generation of the overworld.
Note
This is a pre-Caves and Cliffs component and is unused for custom biomes.
Biome Overworld Generation Rules Properties
| Name | Default Value | Type | Description |
|---|---|---|---|
| generate_for_climates | not set | String | Controls the world generation climate categories that this biome can spawn for. |
| hills_transformation | not set | Array of strings | An array of any size containing arrays of exactly two elements. |
| hills_transformation (as String) | not set | String | |
| mutate_transformation | not set | Array of strings | What biome to switch to when converting to a mutated biome |
| mutate_transformation (as String) | not set | String | |
| river_transformation | not set | Array of strings | What biome to switch to when converting to a river biome (if not the Vanilla 'river' biome) |
| river_transformation (as String) | not set | String | |
| shore_transformation | not set | Array of strings | What biome to switch to when adjacent to an ocean biome |
| shore_transformation (as String) | not set | String |
generate_for_climates
Controls the world generation climate categories that this biome can spawn for. Each entry is an array of [climate_name, weight] where climate_name is 'medium', 'warm', 'lukewarm', 'cold', or 'frozen'.
hills_transformation
An array of any size containing arrays of exactly two elements. For each contained array, the first element is a climate category string ('medium', 'warm', 'lukewarm', 'cold', or 'frozen'). The second element is a positive integer for how much that entry is weighted relative to other entries.