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Biome Documentation - minecraft:overworld_generation_rules

Controls how this biome is instantiated (and then potentially modified) during world generation of the overworld.

Note

This is a pre-Caves and Cliffs component and is unused for custom biomes.

Biome Overworld Generation Rules Properties

Name Default Value Type Description
generate_for_climates not set String Controls the world generation climate categories that this biome can spawn for.
hills_transformation not set Array of strings An array of any size containing arrays of exactly two elements.
hills_transformation (as String) not set String
mutate_transformation not set Array of strings What biome to switch to when converting to a mutated biome
mutate_transformation (as String) not set String
river_transformation not set Array of strings What biome to switch to when converting to a river biome (if not the Vanilla 'river' biome)
river_transformation (as String) not set String
shore_transformation not set Array of strings What biome to switch to when adjacent to an ocean biome
shore_transformation (as String) not set String

generate_for_climates

Controls the world generation climate categories that this biome can spawn for. Each entry is an array of [climate_name, weight] where climate_name is 'medium', 'warm', 'lukewarm', 'cold', or 'frozen'.

hills_transformation

An array of any size containing arrays of exactly two elements. For each contained array, the first element is a climate category string ('medium', 'warm', 'lukewarm', 'cold', or 'frozen'). The second element is a positive integer for how much that entry is weighted relative to other entries.