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Controls how this biome is instantiated (and then potentially modified) during world generation of the overworld.
Minecraft Overworld Generation Rules Biome Properties
Name | Default Value | Type | Description | Example Values |
---|---|---|---|---|
generate_for_climates | not set | Array of objects | Can be just the name of a biome, or an array of any size. If an array, each entry can be a biome name string, or an array of size 2, where the first entry is a biome name and the second entry is a positive integer representing how that biome is weighted against other entries. If no weight is provided, a weight of 1 is used. | |
hills_transformation | not set | Array of strings | An array of any size containing arrays of exactly two elements. For each contained array, the first element is a climate category string ('medium', 'warm', 'lukewarm', 'cold', or 'frozen'). The second element is a positive integer for how much that entry is weighted relative to other entries. | |
hills_transformation (Alternate 1) | not set | Object | ||
mutate_transformation | not set | Array of strings | What biome to switch to when converting to a mutated biome | |
mutate_transformation (Alternate 1) | not set | Object | ||
river_transformation | not set | Array of strings | What biome to switch to when converting to a river biome (if not the Vanilla 'river' biome) | |
river_transformation (Alternate 1) | not set | Object | ||
shore_transformation | not set | Array of strings | What biome to switch to when adjacent to an ocean biome | |
shore_transformation (Alternate 1) | not set | Object |