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Biome Documentation - minecraft:overworld_height

Noise parameters used to drive terrain height in the Overworld.

Note

This is a pre-Caves and Cliffs component. It does not change overworld height, and currently only affects map item rendering.

Biome Overworld Height Properties

Name Default Value Type Description
noise_params not set Array of numbers First value is depth - more negative means deeper underwater, while more positive means higher.
noise_type not set Noise Type choices Specifies a preset based on a built-in setting rather than manually using noise_params

noise_params

First value is depth - more negative means deeper underwater, while more positive means higher. Second value is scale, which affects how much noise changes as it moves from the surface. Value must have at least 2 items. Value must have at most 2 items.

Noise Type choices

Value Title Description
beach Beach
deep_ocean Deep ocean
default Default
default_mutated Default mutated
extreme Extreme
highlands Highlands
less_extreme Less extreme
lowlands Lowlands
mountains Mountains
mushroom Mushroom
ocean Ocean
river River
stone_beach Stone beach
swamp Swamp
taiga Taiga