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Sets the particles that will be used when block is destroyed.
Note
Available without experimental toggle in 1.21.100. The particle_count field controls how many particles spawn when the block is broken.
Note
This item requires a format version of at least 1.21.80.
Block Destruction Particles Properties
| Name | Default Value | Type | Description | Example Values |
|---|---|---|---|---|
| particle_count | 100 | Integer number | Sets number of particles to spawn on block destruction. Value must be <= 255. | Block Black Concrete Slab: 48 |
| texture | String | The texture name used for the particle. | ||
| tint_method | none | Tint Method choices | Tint multiplied to the color. Tint method logic varies, but often refers to the "rain" and "temperature" of the biome the block is placed in to compute the tint. |
Tint Method choices
| Value | Title | Description |
|---|---|---|
| none | None | |
| default_foliage | Default Foliage | |
| birch_foliage | Birch Foliage | |
| evergreen_foliage | Evergereen Foliage | |
| dry_foliage | Dry Foliage | |
| grass | Grass | |
| water | Water |
Samples
Block Black Concrete Slab
"minecraft:destruction_particles": {
"particle_count": 48
}