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[Note: This component is currently experimental]. Sets the particles that will be used when block is destroyed.
Note
This item requires a format version of at least 1.21.80.
Destruction Particles Properties
Name | Default Value | Type | Description | Example Values |
---|---|---|---|---|
particle_count | not set | Integer number | Optional, number of particles to spawn of destruction. Default is 100, maximum is 255 inclusively | |
texture | not set | String | The texture name used for the particle. | |
tint_method | not set | Tint Method choices | Tint multiplied to the color. Tint method logic varies, but often refers to the "rain" and "temperature" of the biome the block is placed in to compute the tint. |
Tint Method choices
Value | Title | Description |
---|---|---|
none | None | |
default_foliage | Default Foliage | |
birch_foliage | Birch Foliage | |
evergreen_foliage | Evergereen Foliage | |
dry_foliage | Dry Foliage | |
grass | Grass | |
water | Water |