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Configures what distance an entity must fall onto this block to cause the onEntityFallOn block custom component event to be sent to script. Custom components subscribed to the onEntityFallOn event on a block without the minecraft:entity_fall_on component use the default fall distance of 1 block.
Entity Fall On Properties
| Name | Default Value | Type | Description |
|---|---|---|---|
| min_fall_distance | 0 | Decimal number | The minimum distance in blocks that an actor needs to fall before events are triggered. |
| minimum_fall_distance | 1 | Decimal number | The minimum distance in blocks that an entity needs to fall before events are raised. |
Samples
Fall Distance Of 2 Blocks
"minecraft:entity_fall_on": {
"minimum_fall_distance": 2
}