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Contents
- Minecraft Ambient Sounds
- Client Biome Atmosphere Identifier
- Minecraft Biome Music
- Client Biome Color Grading Identifier
- Client Biome Dry Foliage Color
- Minecraft Fog Appearance
- Minecraft Foliage Appearance
- Client Biome Lighting Identifier
- Minecraft Sky Color
- Client Biome Water Appearance
- Client Biome Water Identifier
Any components that this Client Biome uses.
Client Biome Components Properties
| Name | Default Value | Type | Description |
|---|---|---|---|
| minecraft:ambient_sounds | not set | Ambient Sounds item | Set the ambient sounds for the biome. These sounds must be in the 'individual_named_sounds' in a 'sounds.json' file. |
| minecraft:atmosphere_identifier | not set | Atmosphere Identifier item | Set the identifier used for atmospherics in Vibrant Visuals mode. |
| minecraft:biome_music | not set | Biome Music item | Affect how music plays within the biome |
| minecraft:color_grading_identifier | not set | Color Grading Identifier item | Set the identifier used for color grading in Vibrant Visuals mode. |
| minecraft:dry_foliage_color | not set | Dry Foliage Color item | Set the dry foliage color used during rendering. Biomes without this component will have default dry foliage color behavior. |
| minecraft:fog_appearance | not set | Fog Appearance item | Set the fog settings used during rendering. Biomes without this component will have default fog settings. |
| minecraft:foliage_appearance | not set | Foliage Appearance item | Set the foliage color or color map used during rendering. Biomes without this component will have default foliage appearance. |
| minecraft:grass_appearance | not set | Grass Appearance item | Set the grass color or color map used during rendering. Biomes without this component will have default grass appearance. |
| minecraft:lighting_identifier | not set | Lighting Identifier item | Set the identifier used for lighting in Vibrant Visuals mode. |
| minecraft:sky_color | not set | Sky Color item | Set the sky color used during rendering. Biomes without this component will have default sky color behavior. |
| minecraft:water_appearance | not set | Water Appearance item | Set the water surface color used during rendering. |
| minecraft:water_identifier | not set | Water Identifier item | Set the identifier used for rendering water in Vibrant Visuals mode. |
minecraft:atmosphere_identifier
Set the identifier used for atmospherics in Vibrant Visuals mode. Identifiers must resolve to identifiers in valid Atmospheric Scattering JSON schemas under the "atmospherics" directory. Biomes without this component will have default atmosphere settings.
minecraft:color_grading_identifier
Set the identifier used for color grading in Vibrant Visuals mode. Identifiers must resolve to identifiers in valid Color Grading JSON schemas under the "color_grading" directory. Biomes without this component will have default color_grading settings.
minecraft:lighting_identifier
Set the identifier used for lighting in Vibrant Visuals mode. Identifiers must resolve to identifiers in valid Lighting JSON schemas under the "lighting" directory. Biomes without this component will have default lighting settings.
minecraft:water_appearance
Set the water surface color used during rendering. Biomes without this component will have default water surface color behavior. Make sure that at least either the surface color or the opacity is specified.
minecraft:water_identifier
Set the identifier used for rendering water in Vibrant Visuals mode. Identifiers must resolve to identifiers in valid Water JSON schemas under the "water" directory. Biomes without this component will have default water settings.
Minecraft Ambient Sounds
Sets the ambient sounds for the biome. These sounds must be in the 'individual_named_sounds' in a 'sounds.json' file.
Note
This item requires a format version of at least 1.21.50.
Minecraft Ambient Sounds Properties
JSON path: minecraft:ambient_sounds
| Name | Default Value | Type | Description |
|---|---|---|---|
| addition | Object | Named sound that occasionally plays at the listener position | |
| loop | Object | Named sound that loops while the listener position is inside the biome | |
| mood | Object | Named sound that rarely plays at a nearby air block position when the light level is low. Biomes without an ambient mood sound will use the 'ambient.cave' sound. |
Client Biome Atmosphere Identifier
Set the identifier used for atmospherics in Vibrant Visuals mode. Identifiers must resolve to identifiers in valid Atmospheric Scattering JSON schemas under the "atmospherics" directory. Biomes without this component will have default atmosphere settings.
Client Biome Atmosphere Identifier Properties
JSON path: minecraft:atmosphere_identifier
| Name | Default Value | Type | Description |
|---|---|---|---|
| atmosphere_identifier | not set | Object | Identifier of atmosphere definition to use |
Minecraft Biome Music
Affects how music plays within the biome.
Note
This item requires a format version of at least 1.21.50.
Minecraft Biome Music Properties
JSON path: minecraft:biome_music
| Name | Default Value | Type | Description |
|---|---|---|---|
| music_definition | not set | Object | Music to be played when inside this biome. If left off or not found the default music will be determined by the dimension. Empty string will result in no music. |
| volume_multiplier | not set | Decimal number | Multiplier gradually applied to music volume when the audio listener is inside this biome. Must be between 0 and 1, inclusive. This item requires a format version of at least 1.21.50. |
Client Biome Color Grading Identifier
Set the identifier used for color grading in Vibrant Visuals mode. Identifiers must resolve to identifiers in valid Color Grading JSON schemas under the "color_grading" directory. Biomes without this component will have default color_grading settings.
Client Biome Color Grading Identifier Properties
JSON path: minecraft:color_grading_identifier
| Name | Default Value | Type | Description |
|---|---|---|---|
| color_grading_identifier | not set | Object | Identifier of color_grading definition to use |
Client Biome Dry Foliage Color
Set the dry foliage color used during rendering. Biomes without this component will have default dry foliage color behavior.
Client Biome Dry Foliage Color Properties
JSON path: minecraft:dry_foliage_color
| Name | Default Value | Type | Description |
|---|---|---|---|
| color | not set | String | RGB color of dry foliage |
| color (as Array of numbers) | not set | Array of numbers |
Minecraft Fog Appearance
Sets the fog settings used during rendering. Biomes without this component will have default fog settings.
Minecraft Fog Appearance Properties
JSON path: minecraft:fog_appearance
| Name | Default Value | Type | Description |
|---|---|---|---|
| fog_identifier | not set | Object | Identifier of fog definition to use |
Minecraft Foliage Appearance
Sets the foliage color or color map used during rendering. Biomes without this component will have default foliage appearance.
Minecraft Foliage Appearance Properties
JSON path: minecraft:foliage_appearance
| Name | Default Value | Type | Description |
|---|---|---|---|
| color | not set | Object | RGB color of foliage, or a Foliage Color Map object. |
Client Biome Grass Appearance
Same structure as Minecraft Foliage Appearance.
Client Biome Lighting Identifier
Set the identifier used for lighting in Vibrant Visuals mode. Identifiers must resolve to identifiers in valid Lighting JSON schemas under the "lighting" directory. Biomes without this component will have default lighting settings.
Client Biome Lighting Identifier Properties
JSON path: minecraft:lighting_identifier
| Name | Default Value | Type | Description |
|---|---|---|---|
| lighting_identifier | not set | Object | Identifier of lighting definition to use |
Minecraft Sky Color
Sets the sky color used during rendering. Biomes without this component will have default sky color behavior.
Minecraft Sky Color Properties
JSON path: minecraft:sky_color
| Name | Default Value | Type | Description |
|---|---|---|---|
| sky_color | not set | String | RGB color of the sky |
| sky_color (as Array of numbers) | not set | Array of numbers |
Client Biome Water Appearance
Set the water surface color used during rendering. Biomes without this component will have default water surface color behavior.
Client Biome Water Appearance Properties
JSON path: minecraft:water_appearance
| Name | Default Value | Type | Description |
|---|---|---|---|
| surface_color | not set | String | RGB color of the water surface |
| surface_color (as Array of numbers) | not set | Array of numbers | |
| surface_opacity | not set | Decimal number | Opacity of the water surface (must be between 0 for invisible and 1 for opaque, inclusive) |
Client Biome Water Identifier
Set the identifier used for rendering water in Vibrant Visuals mode. Identifiers must resolve to identifiers in valid Water JSON schemas under the "water" directory. Biomes without this component will have default water settings.
Client Biome Water Identifier Properties
JSON path: minecraft:water_identifier
| Name | Default Value | Type | Description |
|---|---|---|---|
| water_identifier | not set | Object | Identifier of water definition to use |