Entity Documentation - minecraft:ambient_sound_interval

minecraft:ambient_sound_interval will set the entity's delay between playing its ambient sound.

Parameters

Name Default Value Type Description
event_name ambient String Level sound event to be played as the ambient sound.
event_names none Array List of dynamic level sound events, with conditions for choosing among them. Evaluated in order, first one wins. If none evaluate to true, 'event_name' will take precedence.
range 16.000000 Decimal Maximum time in seconds to randomly add to the ambient sound delay time.
value 8.000000 Decimal Minimum time in seconds before the entity plays its ambient sound again.

Example

"minecraft:ambient_sound_interval":{
    "priority": 2,
    "event_name": "ambient",
    "range": 16.0,
    "value": 8.0
}

Vanilla entities examples

witch

"minecraft:ambient_sound_interval": {
          "value": 2.0,
          "range": 4.0,
          "event_name": "ambient.in.raid"
        }

Vanilla entities using minecraft:ambient_sound_interval