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Defines an entity's melee attack damage and any additional status effects applied on hit. Typical damage values range from 3 (zombie, creeper) to 7-21 (iron golem).
Attack Properties
| Name | Default Value | Type | Description | Example Values |
|---|---|---|---|---|
| damage | not set | Range of floats | Range of the random amount of damage the melee attack deals. A negative value can heal the entity instead of hurting it. Can be a number, an array [min, max], or an object with range_min and range_max properties. | |
| effect_duration | 0 | Decimal number | Duration in seconds of the status ailment applied to the damaged entity. | |
| effect_name | not set | String | Identifier of the status ailment to apply to an entity attacked by this entity's melee attack. |