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Allows an entity to define an entity's melee attack and any additional effects on it's attack.
Attack Properties
| Name | Default Value | Type | Description | Example Values |
|---|---|---|---|---|
| damage | not set | Range of floats | Range of the random amount of damage the melee attack deals. A negative value can heal the entity instead of hurting it. | Biceson: 6, Sheepomelon: 3, Axe Turret: 400 |
| effect_duration | 0 | Decimal number | Duration in seconds of the status ailment applied to the damaged entity. | |
| effect_name | not set | String | Identifier of the status ailment to apply to an entity attacked by this entity's melee attack. |
Samples
Biceson
"minecraft:attack": {
"damage": 6
}
Sheepomelon
"minecraft:attack": {
"damage": 3
}
Axe Turret
"minecraft:attack": {
"damage": 400
}