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Entity Documentation - minecraft:attack

Defines an entity's melee attack damage and any additional status effects applied on hit. Typical damage values range from 3 (zombie, creeper) to 7-21 (iron golem).

Attack Properties

Name Default Value Type Description
damage not set Range of floats Range of the random amount of damage the melee attack deals.
effect_duration 0 Decimal number Duration in seconds of the status ailment applied to the damaged entity.
effect_name not set String Identifier of the status ailment to apply to an entity attacked by this entity's melee attack.

damage

Range of the random amount of damage the melee attack deals. A negative value can heal the entity instead of hurting it. Can be a number, an array [min, max], or an object with range_min and range_max properties.

Samples