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Defines the way an entity can get into the 'bribed' state.
Bribeable Properties
| Name | Default Value | Type | Description | Example Values |
|---|---|---|---|---|
| bribe_cooldown | 2 | Decimal number | Time in seconds before the Entity can be bribed again. | |
| bribe_items | not set | Array of strings | The list of items that can be used to bribe the entity. Can be an array or a single item string. | Dolphin: ["fish","salmon"] |
| bribe_items (as String) | not set | String |
Samples
Dolphin
"minecraft:bribeable": {
"bribe_items": [
"fish",
"salmon"
]
}