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Despawns the Actor when the despawn rules or optional filters evaluate to true.
Despawn Properties
| Name | Default Value | Type | Description | Example Values |
|---|---|---|---|---|
| despawn_from_chance | true | Boolean true/false | Determines if "min_range_random_chance" is used in the standard despawn rules | |
| despawn_from_distance | not set | Despawn From Distance item | Specifies if the 'min_distance' and 'max_distance' are used in the standard despawn rules. | Bat: {} |
| despawn_from_inactivity | true | Boolean true/false | Determines if the "min_range_inactivity_timer" is used in the standard despawn rules. | |
| despawn_from_simulation_edge | true | Boolean true/false | Determines if the mob is instantly despawned at the edge of simulation distance in the standard despawn rules. | |
| filters | not set | Minecraft filter | The list of conditions that must be satisfied before the Actor is despawned. If a filter is defined then standard despawn rules are ignored. | |
| min_range_inactivity_timer | 30 | Integer number | The amount of time in seconds that the mob must be inactive. | |
| min_range_random_chance | 800 | Integer number | A random chance between 1 and the given value. | |
| remove_child_entities | false | Boolean true/false | If true, all entities linked to this entity in a child relationship (eg. leashed) will also be despawned. |
Despawn From Distance
Despawn From Distance Properties
JSON path: despawn_from_distance
| Name | Default Value | Type | Description |
|---|---|---|---|
| max_distance | 128 | Integer number | Maximum distance for standard despawn rules to instantly despawn the mob. |
| min_distance | 32 | Integer number | Minimum distance for standard despawn rules to try to despawn the mob. |
Samples
Bat
"minecraft:despawn": {
"despawn_from_distance": {}
}