Entity Documentation - minecraft:is_baby

minecraft:is_baby sets that the entity is a baby.

Important

minecraft:is_baby is a Boolean that is used to set the value for use in query functions like Molang and Filters. In order for the entity to have the desired affect, it will need to be paired with extra functionality.

The examples below will showcase both the property and how it works to create the desired effect on the entity.

Example

Plain

"minecraft:is_baby":{
}

With Functionality

"minecraft:hedgehog_baby": {
    "minecraft:is_baby": {
    },
    "minecraft:scale": {
        "value": 0.75
    },
    "minecraft:ageable": {
        "duration": 400,
        "feed_items": [
            "carrots",
            "chicken"
        ],
        "grow_up": {
            "event": "minecraft:ageable_grow_up",
            "target": "self"
        }
    }
}

Note

If the Entity will have the ability to toggle between the two states, you can define the property in a Component Group and use the add and remove capabilities to act as a toggle based on Events.

Vanilla entities examples

wolf

"minecraft:is_baby":{
}

Vanilla entities using minecraft:is_baby