Entity Documentation - minecraft:lookat
minecraft:lookat
defines the behavior when another entity looks at this entity.
Parameters
Name | Default Value | Type | Description |
---|---|---|---|
allow_invulnerable | False | Boolean | If true, invulnerable entities (e.g. Players in creative mode) are considered valid targets. |
filters | not set | Minecraft Filter | Defines the entities that can trigger this component. |
look_cooldown | [0, 0] | Range [a, b] | The range for the random amount of time during which the entity is 'cooling down' and won't get angered or look for a target. |
look_event | not set | String | The event identifier to run when the entities specified in filters look at this entity. |
search_radius | 10 | Decimal | Maximum distance this entity will look for another entity looking at it. |
set_target | True | Boolean | If true, this entity will set the attack target as the entity that looked at it. |
Example
"minecraft:lookat":{
"allow_invulnerable": false,
"filters": {"test": "has_target"} ,
"look_cooldown": [0, 0],
"look_event": "minecraft:get_angry" ,
"search_radius": 10,
"set_target": true,
}
Vanilla entities examples
enderman
"minecraft:lookat": {
"search_radius": 64.0,
"set_target": true,
"look_cooldown": 5.0,
"filters": {
"all_of": [
{
"subject": "other",
"test": "is_family",
"value": "player"
},
{
"test": "has_equipment",
"domain": "head",
"subject": "other",
"operator": "not",
"value": "carved_pumpkin"
}
]
}
}
Vanilla entities using minecraft:lookat
Feedback
https://aka.ms/ContentUserFeedback.
Coming soon: Throughout 2024 we will be phasing out GitHub Issues as the feedback mechanism for content and replacing it with a new feedback system. For more information see:Submit and view feedback for