Entity Documentation - minecraft:movement.basic
minecraft:movement.basic
defines the movement of an entity.
Parameters
Name | Default Value | Type | Description |
---|---|---|---|
max_turn | 30.0 | Decimal | The maximum number in degrees the entity can turn per tick. |
Example
"minecraft:movement.basic":{
"max_turn": 30.0
}
Vanilla entities examples
horse
"minecraft:movement.basic": {
}
Vanilla entities using minecraft:movement.basic
- bat
- blaze
- cat
- cave_spider
- chicken
- cow
- creeper
- donkey
- enderman
- endermite
- evocation_illager
- fox
- glow_squid
- goat
- hoglin
- horse
- husk
- iron_golem
- llama
- mooshroom
- mule
- ocelot
- panda
- pig
- piglin_brute
- piglin
- pillager
- polar_bear
- ravager
- sheep
- shulker
- silverfish
- skeleton_horse
- skeleton
- snow_golem
- spider
- squid
- stray
- strider
- vex
- villager_v2
- villager
- vindicator
- wandering_trader
- witch
- wither_skeleton
- wither
- wolf
- zoglin
- zombie_horse
- zombie_pigman
- zombie_villager_v2
- zombie_villager
- zombie
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