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Move control that causes the mob to jump as it moves with a specified delay between jumps.
Note
In order to follow targets, this entity must have the minecraft:behavior.slime_attack component, otherwise the entity will jump in the direction it's looking in.
Jump Movement Properties
| Name | Default Value | Type | Description |
|---|---|---|---|
| jump_delay | not set | Range of floats | Delay in seconds after landing when using the slime move control. Can be a single number, an array [min, max], or an object with range_min and range_max. |
| max_turn | 30 | Decimal number | The maximum number in degrees the mob can turn per tick. |