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Entity Documentation - minecraft:movement.jump

Move control that causes the mob to jump as it moves with a specified delay between jumps.

Note

In order to follow targets, this entity must have the minecraft:behavior.slime_attack component, otherwise the entity will jump in the direction it's looking in.

Jump Movement Properties

Name Default Value Type Description
jump_delay not set Range of floats Delay in seconds after landing when using the slime move control. Can be a single number, an array [min, max], or an object with range_min and range_max.
max_turn 30 Decimal number The maximum number in degrees the mob can turn per tick.

Samples