Entity Documentation - minecraft:movement.jump

minecraft:movement.jump causes the entity to jump as it moves with a specified delay between jumps.

Important

In order to follow targets, this entity must have minecraft:behavior.slime_attack, otherwise the entity will jump in the direction it's looking in.

Parameters

Name Default Value Type Description
jump_delay [0.0, 0.0] Range [a, b] Delay after landing when using the slime move control.
max_turn 30.0 Decimal The maximum number in degrees the entity can turn per tick.

Example

"minecraft:movement.jump":{
    "jump_delay": [0.0, 0.0],
    "max_turn": 30.0
}

Vanilla entities examples

slime

"minecraft:movement.jump": {
          "jump_delay": [ 0.5, 1.5 ]
        }

Vanilla entities using minecraft:movement.jump