Entity Documentation - minecraft:movement.jump
minecraft:movement.jump
causes the entity to jump as it moves with a specified delay between jumps.
Important
In order to follow targets, this entity must have minecraft:behavior.slime_attack
, otherwise the entity will jump in the direction it's looking in.
Parameters
Name | Default Value | Type | Description |
---|---|---|---|
jump_delay | [0.0, 0.0] | Range [a, b] | Delay after landing when using the slime move control. |
max_turn | 30.0 | Decimal | The maximum number in degrees the entity can turn per tick. |
Example
"minecraft:movement.jump":{
"jump_delay": [0.0, 0.0],
"max_turn": 30.0
}
Vanilla entities examples
slime
"minecraft:movement.jump": {
"jump_delay": [ 0.5, 1.5 ]
}
Vanilla entities using minecraft:movement.jump
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