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Defines physics properties of an actor, including if it is affected by gravity or if it collides with objects.
Physics Properties
Name | Default Value | Type | Description | Example Values |
---|---|---|---|---|
has_collision | true | Boolean true/false | Whether or not the object collides with things. | |
has_gravity | true | Boolean true/false | Whether or not the entity is affected by gravity. | |
push_towards_closest_space | false | Boolean true/false | Whether or not the entity should be pushed towards the nearest open area when stuck inside a block. | Player: true |
Samples
Allay
"minecraft:physics": {
"has_gravity": false
}
Area Effect Cloud
"minecraft:physics": {
"has_collision": false
}
Armadillo
"minecraft:physics": {}
Ender Dragon
"minecraft:physics": {
"has_gravity": false,
"has_collision": false
}
Player
"minecraft:physics": {
"push_towards_closest_space": true
}