Entity Documentation - minecraft:rideable
minecraft:rideable
determines whether the entity can be ridden. Allows specifying the different seat positions and quantity.
Parameters
Name | Default Value | Type | Description |
---|---|---|---|
controlling_seat | 0 | Integer | The seat that designates the driver of the entity. This is only observed by the horse/boat styles of riding; minecarts/entities with "minecraft:controlled_by_player" give control to any player in any seat. |
crouching_skip_interact | True | Boolean | If true, the entity can't be interacted with if the entity interacting with it is crouching |
family_types | not set | List | List of entities that can ride this entity |
interact_text | not set | String | The text to display while playing with touch-screen controls when the player can interact with the entity |
passenger_max_width | 0.00 | Decimal | The max width a mob can be to be a passenger. A value of 0 ignores this parameter. |
priority | 0 | Integer | This field may exist in old data but isn't used by minecraft:rideable . |
pull_in_entities | False | Boolean | If true, the entity will pull in entities that are in the correct family_types into any available seats |
rider_can_interact | False | Boolean | If true, the entity will be picked when looked at by the rider |
seat_count | 1 | Integer | The number of entities that can ride this entity at the same time |
seats | not set | List | The list of positions and number of riders for each position for entities riding this entity |
seats
seats
is a list defined by five parameters. Each item has the following properties:
Name | Default Value | Type | Description |
---|---|---|---|
lock_rider_rotation | 181 | Decimal | Angle in degrees that a rider is allowed to rotate while riding this entity. Omit this property for no limit |
max_rider_count | seat_count | Integer | Defines the maximum number of riders that can be riding this entity for this seat to be valid |
min_rider_count | 0 | Integer | Defines the minimum number of riders that need to be riding this entity before this seat can be used |
position | [0, 0, 0] | Vector [a, b, c] | Position of this seat relative to this entity's position |
rotate_rider_by | 0 | Molang | Offset to rotate riders by |
Example
"minecraft:rideable":{
"controlling_seat": 0,
"crouching_skip_interact": true,
"family_types": [],
"interact_text": ,
"priority": 0,
"pull_in_entities": false,
"rider_can_interact": false,
"seat_count": 1,
"seats": {
"lock_rider_rotation": 181,
"max_rider_count": "seat_count",
"min_rider_count": 0,
"position": [0, 0, 0],
"rotate_rider_by": 0
},
}
Vanilla entities examples
boat
"minecraft:rideable": {
"seat_count": 2,
"interact_text": "action.interact.ride.boat",
"pull_in_entities": true,
"seats": [
{
"position": [ 0.0, -0.2, 0.0 ],
"min_rider_count": 0,
"max_rider_count": 1,
"rotate_rider_by": -90,
"lock_rider_rotation": 90
},
{
"position": [ 0.2, -0.2, 0.0 ],
"min_rider_count": 2,
"max_rider_count": 2,
"rotate_rider_by": "query.has_any_family('blaze', 'creeper', 'enderman', 'illager', 'magmacube', 'piglin', 'player', 'skeleton', 'slime', 'villager', 'wandering_trader', 'witch', 'zombie', 'zombie_pigman') ? -90 : 0",
"lock_rider_rotation": 90
},
{
"position": [ -0.6, -0.2, 0.0 ],
"min_rider_count": 2,
"max_rider_count": 2,
"rotate_rider_by": "query.has_any_family('blaze', 'creeper', 'enderman', 'illager', 'magmacube', 'piglin', 'player', 'skeleton', 'slime', 'villager', 'wandering_trader', 'witch', 'zombie', 'zombie_pigman') ? -90 : 0",
"lock_rider_rotation": 90
}
]
}