Entity Documentation - minecraft:scale
minecraft:scale
sets the entity's visual size by scaling the model size.
Parameters
Name | Default Value | Type | Description |
---|---|---|---|
value | 1.0 | Decimal | The value of the scale. 1.0 means the entity will appear at the scale they are defined in their model. Higher numbers make the entity bigger. |
Example
"minecraft:scale":{
"value": 1.0
}
Vanilla entities examples
rabbit
Note
In the rabbit
example. A baby
component group has been set up to establish a "baby" version of the rabbit by manipulating the value
of minecraft:scale
.
"baby": {
"minecraft:is_baby": {
},
"minecraft:scale": {
"value":0.4
}
Vanilla entities using minecraft:scale
- axolotl
- bat
- bee
- cat
- chicken
- cow
- dolphin
- drowned
- fish
- fox
- glow_squid
- goat
- hoglin
- husk
- llama
- mooshroom
- ocelot
- panda
- pig
- piglin
- polar_bear
- pufferfish
- rabbit
- salmon
- sheep
- squid
- strider
- tropicalfish
- turtle
- villager_v2
- villager
- wither_skeleton
- wolf
- zoglin
- zombie_pigman
- zombie_villager_v2
- zombie_villager
- zombie
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