Entity Documentation - minecraft:shooter (Entity)

minecraft:shooter defines the entity's ranged attack behavior. The "minecraft:behavior.ranged_attack" goal uses this component to determine which projectiles to shoot.

Parameters

Name Default Value Type Description
aux_val -1 Integer ID of the Potion effect for the default projectile to be applied on hit
def not set String Actor definition to use as projectile for the ranged attack. The entity definition must have the projectile component to be able to be shot as a projectile
magic False Boolean Sets whether the projectiles being used are flagged as magic. If set, the ranged attack goal will not be used at the same time as other magic goals, such as minecraft:behavior.drink_potion
power 0.00 Decimal Velocity in which the projectiles will be shot. A power of 0 will be overwritten by the default projectile throw power.
projectiles -- List List of projectiles that can be used by the shooter. Projectiles are evaluated in the order of the list; after a projectile is chosen, the rest of the list is ignored.
sound -- String Sound that is played when the shooter shoots a projectile.

Example

"minecraft:shooter":{
    "aux_val": -1,
    "def": "minecraft:small_fireball",
}

Vanilla entities examples

ghast

"minecraft:shooter": {
    "def": "minecraft:fireball"
}

Vanilla entities using minecraft:shooter