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Entity Documentation - minecraft:skin_id

Skin ID value. Can be used to differentiate skins, such as base skins for villagers.

Note

Requires multiple texture sets to be set up for the entity.

Skin Id Properties

Name Default Value Type Description Example Values
value 0 Integer number The ID of the skin. By convention, 0 is the ID of the base skin. Villager v2: 1, 2, 3, 4, 5

Samples

Villager v2

At /minecraft:entity/component_groups/villager_skin_0/minecraft:skin_id/:

"minecraft:skin_id": {
  "value": 0
}

At /minecraft:entity/component_groups/villager_skin_1/minecraft:skin_id/:

"minecraft:skin_id": {
  "value": 1
}

At /minecraft:entity/component_groups/villager_skin_2/minecraft:skin_id/:

"minecraft:skin_id": {
  "value": 2
}

At /minecraft:entity/component_groups/villager_skin_3/minecraft:skin_id/:

"minecraft:skin_id": {
  "value": 3
}

At /minecraft:entity/component_groups/villager_skin_4/minecraft:skin_id/:

"minecraft:skin_id": {
  "value": 4
}

At /minecraft:entity/component_groups/villager_skin_5/minecraft:skin_id/:

"minecraft:skin_id": {
  "value": 5
}