Entity Documentation - minecraft:skin_id

minecraft:skin_id sets the entity's Skin ID value. Can be used to differentiate skins, such as base skins for villagers.

Important

minecraft:skin_id requires multiple texture sets to be set up for the entity.

Parameters

Name Default Value Type Description
value 0 Integer The ID of the skin. By convention, 0 is the ID of the base skin.

Example

"minecraft:skin_id":{
    "value": 0,
}

Vanilla entities examples

villager_v2

Note

In the villager_v2 example, a component group has been set up for each variant for the villager entity. Here the skin_id is being set for the first texture

"minecraft:skin_id": {
          "value": 1
        }

Vanilla entities using minecraft:skin_id