Entity Documentation - minecraft:skin_id
minecraft:skin_id
sets the entity's Skin ID value. Can be used to differentiate skins, such as base skins for villagers.
Important
minecraft:skin_id
requires multiple texture sets to be set up for the entity.
Parameters
Name | Default Value | Type | Description |
---|---|---|---|
value | 0 | Integer | The ID of the skin. By convention, 0 is the ID of the base skin. |
Example
"minecraft:skin_id":{
"value": 0,
}
Vanilla entities examples
villager_v2
Note
In the villager_v2
example, a component group has been set up for each variant for the villager entity. Here the skin_id
is being set for the first texture
"minecraft:skin_id": {
"value": 1
}
Vanilla entities using minecraft:skin_id
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